The Red Cube

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Aparioth sat studying the complex relationships of the play board in front of him. The intricacies of the mass of cards was more than a pure relational or spatial inter-connection.  Even for a Greater Force, the intriguing aspects of Humanity, were perplexing. There were of course plenty of games in the multiverse that had greater depth, scope, and pure hedonistic pleasure than the card game, Humanity.  Yet, there was something acutely puzzling and gratifying  about the game, that went far beyond the cards in themselves.

Aparioth chided his lesser brethren, a cherub whose powers were of magnitude beyond the scope of human consciousness.  The small Lesser Force fluttered next to him eager to garner any glimpse at the unfolding card game.  “Oh! Can I play, Aparioth?  I am sure, I can turn more cards aside — I can win!” The wisp of celestial purity gibbered quickly, fluttering around the table that had no bounds, in either space or time.

“The game is far too complicated, for you young one.  This is not the only purpose to turn the cards aside…to us that is a mere flip of the wrist, but to the souls linked to the manifestation its much more. A turn of a card is a life-changing course down unknown futures and changing aspects of the game a hundred if not a thousand moves ahead.”

“Oh, interesting, but let me play. I am so eager to learn,” the cherub quivered, shedding a million sparkling reflections in his excitement.

“I have an easier game than that, little one. Perhaps this game will scratch the surface of what is truly going on within Humanity,” he spread his arms out to encompass the billions of cards jostling along the surface of the table.

The cherub perked up, its thousand gossamer wings vibrated excitedly.  “Please show me more of this card game, please!”

“First, I ask you what do you see here?” Aparioth asked of the lesser celestial power.  The minor angelical being humbled by Aparioth’s attention gazed down on the table.  The billions of cards, each the direct link to a human consciousness, quivered like a hatchling egg under the heat of a farmer’s lamp.

“I see a table, with many cards, each with a face, each moving in its own gyration.  I think there is a purpose to their moves, but at first glance its a bit chaotic.” The cherub returned his gaze to the Greater Force.

“Lets try something more simple.” Aparioth smiled and pointed to the table again.  “The rules are simple for you.  You have but two rules to remember: first, when I pose the question you must answer immediately.  Second, your answer must be the truth … nothing more.”

“Sounds easy enough!” the impish celestial stammered eager to show off his skills.

“Look now on the table; what do you see?” Aparioth pointed.

All the cards were gone, in their place was a single red cube.

“Its a red cube,” declared the cherub.

“Correct! You win! You do catch on quickly,” Smirked Aparioth.  “Lets try this again. Remember the two rules; What do you see on the table?”

At the moment the cherub returned his attention to the table, the lights extinguished and the room lay in utter and complete darkness.  “Wait! How can I see what’s on the table?” chirped the bewildered cherub.

“Is that your answer?” Aparioth said disapprovingly.  “Remember the rules!”

“I can’t see the table, so how can I make a judgment what is there, less how can I be certain, according to the second rule of what’s the truth?

“Oh I am sorry – you lose the second match. If I agree to leave the lights on would you be willing to try again”? Aparioth spoke from the complete darkness.

“Yes, then the game is simple.”

The light returned and on the table lay the red cube, just as it was before. “See! how hard was that?  Tis the red cube as the first time, and yet you failed.”

“I won’t fail this time,” the cherub clenched his teeth, blinking fervently.

“Look at the table, again, and tell me what you see?”

The cherub glared for a brief second at the Greater Force, then looked at the table. Half expecting the lights to go out again, the minor being looked upon the table and saw the red cube.  “Its the red cube again, just as the other two times” The cherub proudly trumpeted.

“Pick it up and see” Aparioth chimed.  The small cherub gingerly reached for the cube but found his hand passing over what he thought was a three-dimensional object, and casting a shadow on such an intricately drawn red cube that it appeared to be solid, but was naught but a drawing.

“I guess you lose again” Aparioth chided.  “Perhaps this simple game is too much for you…how can you expect to play the card game, Humanity, if you can’t tell what is reality?

The cherub stomped his hundred feet, his feathers bristled, and he glowered at the Greater Force knowing he was made a fool out of the simple game….

***

The neolithic hunters sniffed the scent on the breeze.  The two hunters scanned the valley below, noting the subtle play of shadows, the gentle breeze and how the wind tossed the trees and brush, and the soft light of the moon as it splashed across the trickling stream that meandered through a rough gorge and cascaded into the open grasslands beyond.

Ogar glanced at his partner, a brutish tall figure.  Even in the darkness, Migar reflected his steely demeanor.  Both were lean and heavily muscled. Two panthers driven by hunger and the harsh reality of an age where man was far from the top of the food chain.

“What do you smell, Migar?” Ogar grunted through thick and chapped lips.  He squinted through a heavy brow, taking deep breaths through wide flared nostrils.  The older man squatted down, glancing first at the trampled earth than to the younger, but no less, seasoned hunter.

“There is someone down there….” Migar turned his head back and forth, his eyes strained to see beyond the first clump of trees, “I can smell their fire but I cannot see them!” He stomped his foot, then instantly fell to his knees realizing that even that feint sound could alert game or enemies nearby.

Ogar glanced at the younger man and huffed in derision.  “Quiet, fool, or we will end up on the spit of their fires!”

Migar’s eyes widened, even through his heavy brow.  He had heard stories of men that ate the flesh of their own kind, but thought it was tales to scare the women and children of the tribe. He glanced over to Ogar, hoping to see a twist of sardonic smile but saw only the tough resolution of a man who was embittered through years of harsh life.

The two had been on an extended hunting trip, trying desperately to find game for their their small tribe four days journey up from the small stream they had followed down from the gorge into this broad grassland savannah.

The trip had been a failure from the start; the two neither found any game and worse had found only a few prints in the mud along the river. On the second day out they had discovered a cache of eggs from a land turtle, but that hardly filled their stomachs and they had eight to feed, two that were pregnant.  Ogar had saw several large catfish, splashing in the waist deep turgid waters of the churning stream, but without pole or long spear, the two floundered  in vein attempts to catch anything.  In the end, they found themselves drenched, cold, and tired.  That was two days ago, and still they had not seen only fleeting evidence that any beast had ever came to the waters to drink.

Ogar slowly stood up and glanced around. The land was quiet in the last moments of the day, the sun quickly setting in the west, and the insects and birds echoed their calls in those last few moments of light.

Migar Stood as well, and with a brief momentary pause, headed downstream checking the land around for prints or broken branch, signifying recent passage from man or beast.  The two proceeded along the gurgling waters, glancing to the banks on either side.

As night covered the valley, Ogar motioned his companion to the high bank off to the north. “We should sleep, find a place along the stream we can watch the waters…”

Migar climbed the meager hill and started towards a small copse of stunted trees, when he froze in his tracks.  His nostrils flared and his eyes went wide, he wheeled around and looked up to the far gorge wall and noticed the flicker of light emanating from a cavern.

The two hunters clung to the stretching shadows of the trees, gripping their short spears in one hand and stretching the other out, in the childish attempt to cut the air in front of them, like foils cutting the wind.

They approached the cave and took in the aroma of cooking meats.  Even with their aged cunning and experience, both salivated like dogs at the smell, their stomachs clenching and groaning like whipped curs.  Migar checked his spearhead, pressing his thumb on its tip till blood dripped across the stone flaked edge.  Ogar stalked closer, bent on stealing the meat or whatever else he could grab.

As both approached the entrance, two horrific shadows arose from the opposite side of the cavern wall.  Fanned by the flickering flames, the ghastly shadows danced a macabre of death  foretelling certain doom to whoever entered.

The gigantic shadows mocked anyone foolish enough to broach the cavern entrance, long stretched out claws, misshapen heads and grotesque bulbous bodies filled the cavern walls.

The two hunters looked at each other, then fled as fast as their legs could propel them across the landscape, hitting the water with such force that their first three steps danced across the water’s surface having the illusion of the pair running on water.  The hunters swam to the opposite shore and ran until they collapsed in pure exhaustion, feeling lucky to survive the encounter with the pair of man-eating beasts.

From the cave’s entrance the two young children peered out of the cave, giggling to themselves before returning to the fire, making their shadows dance higher and higher along the cave walls.

“You two do make frightening monsters,” chided their pregnant mother shooing the children to their sleeping mats.

***

Ratook awoke from his nap.   He had been very tired from his adventures last night.  It was almost like a dream the way he seemingly moved from one creature to the next.  He was urged on by some invisible hand, some force.  His need for slaughter and complete disregard for personal safety seemed remiss as the blood from each poor creature wetted his blade.

The mighty orc ranger stood on shaky legs, flexing his arms until he felt life surge through them again.  He checked his gear, and all seemed in place.  The woodsman often found himself awaking in the most strangest of places, and often thought that perhaps he had some strange disease that caused him to suddenly and without provocation fall and  succumb to a deep sleep.

Several times he awoke in the middle of the road, and other times he found himself deep within the bowels of the earth.  Even with greater alarm, he recounted times where as he rubbed the sleep from his eyes, monsters bent on slaying him, or worse, eating him, tore at his flesh.

Scanning the surroundings, the orc knew there was something he had to do.  It was an urge and tinkling of a feeling more than anything he could put his finger on.  He looked to his left and down the dusty path there was a centralized mail box.

He trotted over to it, which was another strange thing that bewildered Ratook is that why he often had to jog to places.  The world was very beautiful and full of things he would like to admire, but he had no patience for walking, and often ran to every place in the world.

At the mail box, he opened it up and looked inside.  Their was a slew of mail and packages there, and found two pieces of mail addressed to him.  It was awfully tricky of those plucky little gnomes to build these mail cabinets that looked so small on the outside, yet large enough to hold a dead dragon on the inside.  “Hmmmmm, one of these days I am going to have to cut me open a gnome and see if there is more inside a gnome than on the outside,” Ratook laughed as he tore open the envelopes that had his name on it.

One was from his good buddy Pidge.  Well you know, thinking of it, he never actually met the tiny green goblin, but could visualize the little guy as if he had known him his entire life.  for some odd reason the little green wizard had a preponderance to send him money.  Not that Ratook would turn him down, but he often wondered why this little guy, that he never met, would continually send him large amounts of coin ….

“Hey, what are you playing?” Queried Phil as he walked into my study.

I turned around to see my good friend approach and lean into my monitor.  He looked at the game, at Ratook — my character, and then at me.  “Wow! Thats very graphic.  I can’t believe they can make games so realistic today.  Can I play?”

“The game is a bit more complicated than just pressing keys, Phil.  There is allot to know about the game…” I trailed off looking at him with a be smirked smile.

“Ohh, please….” Phil whined faking a horrible, childish tantrum..

“I tell you what, why not start with something a bit easier.  Look over there and figure that out?”  I said busily directing Ratook to open another letter and pocketing the platinum that was sent.

“You mean this?” Phil grimaced.  He picked up a rubic’s cube,  all but one color.  “This is too easy!” He chirped, cocking the cube back and forth.

I smiled up at him, “You sure you are up to the challenge of the Red Cube…..”

Bloodchant

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bloodchant: A direct sequel, and the magical rules to the world of Helboria, Bloodchant is set of rules for the Bloodbath series of games. Published in 1988 by my own publication company, TC International. This is another example of my ability to write, edit, design, and finish complete role-playing games.

Bllodchant is a ruthless game of mystical spells and grisly arcane death. Players take on the personae of a haughty wizards bent on mastering arcane rituals, chants, and demonic conjurations. The wizards, sometimes accompanied by bloodthirsty adventurers, search the lands for treasure, glory, and grimoric relics left long, long ago by gods and demons. The wizards of Bloodchant will forge bone-jarring, blood curdling spells able to snap a man’s mind as easy as a child breaks a small twig, or render a monsters flesh to crimson oatmeal. Along the pathway of discovering ancient arcane spells, the wizards will happen across undead, demons, and horrors so terrifying that many of the mortals will fall to a stupor, their mental state reduced to that of gibbering children. The Bloodchant awaits….

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Multiverse

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Multiverse: My second Japanese game, published in 1991 by Dai Nippon Kaiga. It was my opus science fiction role-playing game, that laid the ground work for future development in an open-ended rpg without race, class, or level mechanics.

From within the multiverse characters can be created to represent any timeline or varient human being; alternatively, the rules allow you to create beings from the wildest imaginations: beings of any scale, mass, or composition; utilizing magic, technology or forces unknown to the rest of the universe; inventing and equipping devices and tools that can be as simple as sticks and stones, to that of powers so vast that their mere thought can spiral human consciousness into oblivion.

Assemble a team of adventurers from across the universe; from any dimension, time, or epoch period to do battle with forces great and small. Ply through time and space in vehicles or via magical doorways, invent new devices of wonder and rediscover ancient relics lost to the rest of the universe.

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Return To The Devil’s Domain

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Dawn of the Devil: Published in 1986 for the role-playing classic, Villains & Vigilantes, this book was the sequel to the Devil’s Domain. Both books were published by Fantasy Games Unlimited.

Strange messages from space have been deciphered as DISTRESS signals to warn Earth of the mysterious return of the figure known only as the Devil. It is up to the brave band of super heroes to save the ENTIRE universe from this powerful and menacing EVIL!

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Bloodbath 2nd Edition

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Bloodbath, 2nd Edition: Published in 1992 by TC International it was another of my one-man shows that exemplifies my ability to handle all facets of creative and technical capabilities in creating and publishing my work.

 

Bloodbath is a brutal, bloodthirsty game of combat, death, and exploration of a barbaric world called Hellboria.

 

You will hack and slay untold numbers of monsters, and bloody your sword on many savages before you finally fall — how far will you get? Will your name echo in the Halls of Honor or be ridiculed at the local tavern?

 

There are bountiful treasures to be had, and more than enough wine and wagers to pass around. I welcome you to Bloodbath, the 2nd Edition!

 

 

 

 

Bloodbath!!

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Bloodbath: Published in 1988 by my own publishing company, TC International. A simplistic but fun role-playing game system similar to Melee or Into the Labryinth, you play a human but have the class options of Barbarian, Viking, Knight, Thief, Weapon Master, Rogue, Savage, Headhunter, Dreadnaught, Juggernaught, and Berserker. In the Appendix, there are rules to play the following races: Anubin, Avioux, Batman, Brownie, Bugbear, Centaur, Cyclop, Dwarf, Elf, Felzinti, Gnome, Goblin, Halfling, Kobold, Lizardman, Minotaur, Orc, Pixie, and Thras.

Phantasm Adventures

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Phantasm Adventures: My tour de force fantasy epic, published in 1988 by Dai Nippon Kaiga. I am proud to have met up with the company while studying in Japan, and single handedly signed contracts on a multiple book deal. This work was just the beginning to a two completely different series of rpgs developed over the next ten years.

Phantasm Adventures contained sixty playable races, forty classes, a unique social system, and a magic system that allowed for more than twelve hundred different kinds of magic casters.

Devil’s Domain

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My first published game. Published in 1984 by Fantasy Games Unlimited, for the role-playing game called Villains & Vigilantes.

It Began with a tropical storm in the ocean near the Bermuda Triangle, a storm which grew to a hurricane and then kept growing! First small fishing boats and then fleets of naval vessels disappeared. Will America be next? Can your super hero organization stop this demonic onslaught…..

Troy Christensen

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I have been writing and designing games since 1979 when after school I sat down with three friends and played my first adventure in Dungeons & Dragons. I remember going to the local hobby store and buying my own copy of the boxed game, leafing through the blue covered book and gazing upon the rules of the game.

Since then I have created more than a dozen full fledged role-playing systems such as Phantasm Adventures, Bloodbath, Multiverse, TED&D (pronoucned Teddy), and The Next Fifty Years. I have also written for TSR (Wizards of the Coast), Iron Crown Enterprises, Steve Jackson Games, Different Worlds Publications, Dai Nippon Kaiga, and Fantasy Games Unlimited.

I have also worked on the electronic side at Quest Software and Bethesda Softworks.

I have a keen interest in magic, technology, science, and metaphysics.

I hope to use this space to explore all of these frontiers.

I am always looking for new projects within the gaming industry. If there is a project you would like me to consider, please write to troy@virginworlds.com

Eighty-Six Bits

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Aparioth sat in front of the expansive table, looking over the cards he had laid down. The table spread out reaching into the infinity, but for a celestial being, space and time were but easily pliable cloth. He fiddled with a dozen thousand of these cards, a mere fraction of the billions that lay before him. He toyed with each, cocking them and flipping them over in some frenetic game with rules so abstruse no mortal could comprehend.

“What are we playing today?” Pharrathorn injected as he appeared instantly next to Aparioth. He hovered over the table, peaking at many cards and picking over them casually until his hand was gingerly slapped by the other Greater Force.

“Its called Humanity, and you know the game very well Pharranthorn. It was your little gambit the other day that cost me close to 15,000,000 cards!” Aparioth shot back, looking long enough into the eyes of his brethren to wipe the impish grin from the other’s angelical face.

“Its just a game, you know….I mean, what fun is it to sit here for two hundred years if we don’t mixed it up once and a while?”

“A war upon the world, Pharranthorn? A World War!” Aparioth glanced back at the table as cards far to his left busied themselves jostling in corybantic rhythm.

“Big deal! They are just cards…I mean they could be socks with eyes sewn on them — they are nothing more than playthings.” Pharranthorn reached down and grabbed a couple of the cards quickly from the table, “Phillip John Marsh, Walderslade, Chaltham United Kingdom; Alice Sarah Carpenter, Montevideo Minnesota, United States….” The Greater Force laughed as he ripped them both in half, letting them tumble to the unseen floor beneath him. Two souls lost as quickly as crumbs from a dinner’s table is brushed unto the floor.

“Enough! Pharranthorn if you continue with this frivolity I will tell father, and he won’t be as casual about the cards as you, I can attest.” Aparioth injected quickly, looking down at the two cards that lay crumpled on the floor. He grimaced, shaking his head. He paused for just a briefest of time, then turned back to the playing field and continued with the rapturous game.

“There must be other games out there far more enjoyable than this dreary one…” Pharranthorn rambled seeing what reaction he could get from the other Greater Force. Aparioth was not going to bite into his jeer, and with that he vanished from the continuum.

***

Doctor MacDougal looked across the bed to his nurse that was attentive to the man laying there. He glanced over at the clock on the wall, reading the time as 3:04 am. He looked back down at the ashen stricten face of the man on the bed, his eyes barely fluttering from beneath shallow pale eyelids. The doctor looked over his shoulder towards the calendar hanging on the wall. September 18th 1907.

“We are losing him doctor,” the nurse said quietly. She busied herself with a tray next to the bed, straightening folded linen, aligning instruments, anything to keep herself busy awaiting the end of the man’s life.

“What does that scale read, minus all but him, nurse Anderson?” The doctor looked downwards, slowly shaking his head. Resolution that there was naught he could do to preserve this man any longer; he too stood there futilely.

“One hundred and fifty-seven..and let me see 6 ounces to be exact doctor.” the nurse replied looking over a finely tuned scale beamed to the bed.

With a gasp the man surrendered his last breath and lay motionless. The doctor looked across to the nurse and waited. Cocking his head, he peered down at the results of his other experiments. The dogs, the cats, and the five other patients he had performed the experiment on.

“One hundred and thirty pounds….and five….and a quarter ounce, doctor!” The nurse looked with pride as she read the scale. “Three-quarters of an ounce! Yes, most accurately … its three-quarters of an ounce.

“Twenty-One grams is the weight of the human soul…..”

***

I sat here last night looking at the five avatars that I had created over the last several years. Each one held memories of a world full of excitement and profound pride.

Amertooth, the Bold; a dwarf who lost his way in the Shargaroth forest yet found his way into the elven city of Thoorush. Mordakki, the Dark Elf, who although of his heritage, still could rise above the rest of his vile race and save the city of Tumble River, and become Mayor for a day. Aye, I still remember the parade the halflings gave to my wizard. Hickups, the Foolish; a young soul that started out with so much promise but faded as he had inadvertently contracted the disease Ghoulish Gout. Moppy and his fun songs that he seemed to pull out of the air, the plucking of his ghetto harp still could make any who followed him run like their were hot coals in the seat of their pants. And Ginger…..ahhh Ginger, created from a night of revelry that soon lost its punch as I realized that I could not stand watching a female troll monk for fifty levels.

My hand danced over the the keyboard. I looked down at the screen, my jaw clenched, my eyes darted from the screen to the keyboard. I stood up clenching and unclenching my fist; my mind raced over and over upon the decision that I had made.

I sat down again. Forcing my hands across the keyboard. I moved my mouse over Amertooth, and clicked. Like slow motion, my world disappeared and all I could see was my brave dwarf looking serenely towards me. The music and jostling sounds of reality turned into a cadence of buzzing background noise. My hand moved from the mouse and hovered over the key. Then I punched it….not just clicking it, but physically slamming my finger down on the DELETE button.

With a WHOOSH reality came roaring back through my senses. Like a wave of Pacific torrent waters, I snapped out of my revelry and saw four avatars standing there, looking at me then to the others of their entourage.

Did their faces seem different? Could I not detect, perhaps, a glimmer of fear and also sadness. They stood there as they had for months, begging me to allow them life within the world. Longing to shake off the shackles of their imprisonment from the Hall of Pride.

Then a thought came to mind. from where it came, I could not tell. I looked at the computer screen, into the lower right…. The clock read 3:04 AM. The wheels in my head began to click and pop like something out of a gnomish nightmare. I stood up and paced quickly back and forth, sitting down several times, then getting back up and looking about with such frenzied desperation. I looked across the room towards the calendar given last Christmas…I looked at it and found that it was September 18th, 2007.

I returned to the computer and looked at my local hard drive. double clicking on My Computer, then on the drive, then onto Properties. I read my capacity: 79,949,717,504. I raced to the Game’s Folder and read the size of Moppy’s ini file: 1,256 bits. Yes, it was one hundred and fifty-seven kilobytes in size.

I returned to my game, and with determination that I have not had in many years, I clicked on Moppy then hit DELETE.

I returned to my My Computer, and with as much trepidation as Hickups had as he walked towards that gravestone in the Crypt of Vaar, I looked at the capacity of my hard drive.

There in shocking relief I read: 79,949,716,334 bytes…… I looked again, then looked at PowerDrive to my utter astonishment it was off by eighty-six bits.

I repeated this each time for my lads and with growing pride and utter hope, each time the results came back with eighty-six bits difference.

It is sad that perhaps my friends are gone, but perhaps not in the way I first feared. Perhaps the eighty-six bits gave me solace to go on….