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Archive for November, 2007

Who thinks up the names of the resources, items, and recipes in MMOs today? I often think that the process is not much more than reaching into a giant bag with names, randomly selected for each topic.
Perhaps its a large body of head-strung developers with such egos that they cannot create logical names and [...]

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Where’s The Beef?

Just like the commercial with the blue hair bitty asking, “where’s the Beef?” — I often think, where is a my elf? Just as the old lady looks between the bun and finds no hamburger, I look inside the basic player races in today’s MMOs and wonder what is there?
Each MMO, from [...]

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One must wonder why developers overlook the most simplest way to keep the players happy.  I have never met another gamer, who at least, doesn’t consider swapping a highly buffed piece of equipment with something of lesser quality but with more pizazz.
“Oh Shineys!!” is the call from our group of friends when we see a [...]

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Charlie Brown Effect

A group of adventures had been traveling for hours through a bleak swamp with only the monotony of the buzzing insects to break the quiet of the day. Then suddenly, from a secreted hole, a large troll lunges upon the group. The warrior steps forward, shield and sword ready; the wizard calls forth [...]

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What is wrong with me?  Am I so horribly vein that I require people around me to enjoy a personal experience.  I am a soloer in all my MMOs, but if that is the case then why not play Two Worlds or Oblivion?  But for me those two games are boring, even though they have [...]

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300

Today’s MMOs are mired in a swamp of systematic problems from overconfident game designers, hyper game producers, companies with unlimited bankrolls, and fans that are inundated with such a variety of games that games fall out of favor as fast as apples fall from a tree. What is needed is not more, but less! [...]

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