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Archive for April, 2009

When I started looking at my fourth edition of my classic role-playing game, I wanted to make some interesting decisions when it came to the game principles.  During the various iterations of the game, I have always struggled with the concept of making the game more or less a derivative of Dungeons & Dragons.  It [...]

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Over the weekend I made the decision to release my greatest role-playing game I have ever designed. It is the quintessential game of high fantasy with more than fifty-five player races, thirty factions, two hundred skills, a magical spell system unmatched in any game ever published. It also comes with the world of Monokon: a [...]

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After years of being out of the business, I have decided to pull from the archives all of my old role-playing games, adventures, and accessories and print them via pdf and lulu (www.lulu.com). Although I consider myself adept at writing instruction manuals, I have one flaw that has kept me from becoming the next printing [...]

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It was inevitable, someday, but it was sooner rather than later that I have returned to Everquest II. I spent a month in Everquest, and enjoyed their new mercenary option, then another 6 weeks in Warhammer and discovered what all the excitement was — and all the let down as well.
All during my hiatus, [...]

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Here is a funny thing that occurred to me while I waited for an RvR warband to form. I asked myself what sense was there in my impending battle? What is at stake and what are the spoils of victory?
If I engage in battle only for personal acquisition of wealth, loot, and experience, [...]

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I have never found a MMO more tied to the number of people playing and the amount of fun you have in the game,  than Warhammer. Lately I have been finding my server to be a bit under populated, which translates into pitifull RvR, long waits in Scenarios, and absolutely no help in Public [...]

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What would happen if you could stick your hand in a fire and feel no pain? It wouldn’t take long before you would be bathing in gasoline, while smoking a cigarette. That is the feeling I have in Warhammer.
Death is so meaningless that I would rather just die than to log out of [...]

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I must admit that after three weeks of playing hard on Warhammer, I have begun to see some chinks in the armor that I thought was once impenetrable. I think there is enough blame to go around, both to the designers, the testers, and the players on some growing faults in the game.
The first [...]

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