Summer is slowly coming to the close, with the finish line often represented by kids going back to school. The days get shorter and the mornings are darker, and there is that feeling of cooler winds and the smell of Autumn, even though still feint this final August day.
For me, it is especially apparent since I too will be scrambling to school here in three days. Like my first day waiting for the bus, which strangely I can remember, I will be returning to school though not taking the large yellow machine.
I have two courses this semester, History to 1500 and History from 1500. Both will be very interesting if not a bit traumatic. It has been a long time since I have had read school books, took notes, and studied for tests.
It even seems that the subjects have changed over the 20 years — no longer is it all about the European/Western world but not now far more dynamic and open — all the world’s history has become important and not just for a few cultures.
I have just got done studying and reading my first assignment and am very apprehensive about the first class. What will it be like? Will I like the professor? Will the professor like me? All the things that run through a child’s mind before tramping up the big steps into the yellow bus are swirling around in my brain.
As much as I am apprehensive, I am also excited. I am very eager to start learning again and to be around people who want to learn and discuss things. Academic life is so much different than the humdrum world of business, where each day its nothing more then another endless Sales Order to be filled and processed — shoving it down the line for the next baboon to stamp, scribble, and curse over!
There is a slight error with the Jetpack Knights that needs to be corrected. Thanks to Vukovlad for pointing out the error.
This is a very simple little fix.
Go into my mod
Go into Assets
Go into XML
Go into Art
Open CIV4ArtDefines_Unit.xml with WordPad (or Notepad)
This will jump to the part of the XML pretaining to the JETPACK_KNIGHT
Second line: <Button>,Art/Interface/Buttons/Units/jetpack_knight.dds</Button>
Remove the ‘,”
so it is: <Button>Art/Interface/Buttons/Units/jetpack_knight.dds</Button>
—-Date: August 27, 2010—
+++++Alterations & Adjustments++++++++
Animals: Creatures no longer concern themselves with cultural barriers and will wander around hunting anything that moves. They may also be inclined to attack villages.
Barbarians: Tweaked a number of values making them a bit more numerous at specific times. Reset them back to being just plain old non-descript barbarains.
Scoring System: Adjusted the scoring system of the game to emphasize a bit more of Land grabbing and population.
Towers have been made more expensive to build and takes about 10 percent more labor to construct
Villages, Hamlets, and Towns all perform a bit better
Workshops are bit more effecient.
Trireme: The ship’s combat strength is increased to 3 (from 2 points).
Rangers: Adjusted their combat to +300% vs. animal units.
Hunters: Adjusted their combat to +200% vs. animal units.
Imperialism Civic now has the capital gaining +25% in all areas.
Paratroopers: Requires Early Flight.
Mount Rushmore: Needs High Explosives now.
Starting Worker: Fixed the errant starting worker. Starting civilizations now start with 1 settler and 1 Ranger.
Several technologies now offer hints or glimpses at units that can be produced — a sort of a teaser for the empire.
Music changed to Musical Rhythm
Planet of the Apes
Condotta has replaced Technocracy
Short movie: http://www.gametrailers.com/user-movie/cg-robot-short-film/56287
This video is a bit old, but it shows the talent of some up and coming animators. What a great little short!