Monday Night Gaming

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For the last several years now, my friends and I have gathered on Monday nights to play a rich cornucopia of computer games. Often just one a night, but we made sure to play a number of them over the course of weeks and months.

The games we have selected over the past years have been either some form of a MMO or a turn based strategy games. The first sort of game doesn’t necessarily require playing on a LAN (and in some cases bridged to the web for authentication) but we find it so much more fun to sit in the same room. Many can argue that with headphones and mic, one could get the same camaraderie even if we were scattered around the world. More than likely, but we still find the proximity of friends in the same room to be so gratifying — mostly when one of us takes a head plunge into foolish maneuvers or some other deadly recourse.

So a thought occurred to me that why not document our weekly gathering for others to learn the sorts of fun we are having and also to historically document the games we played and the troubles. In the past I have simply posted a running dialogue of the dates, times, and game events we have had. Rather frequently from now on, I will detail a bit more specifically what sorts of things that are going on and who is at the engagements.

Our group is not particularly large, most often just three of us and sometimes only two. On some rather exciting occasions we do get a few more guys in the group, but then the application of power for the computers and sitting room for their rumps can be a bit daunting. On even some more rare occasions we have actually joined a few friends from the web into our mix of onsite players, which can be interesting too.

This week we started out with arguing which game we were going to play. A friend brought over “Settlers of America: CATAN” but we agreed that until all of us had a chance to read the rules that it would not be a great idea to play. CATAN is also not a computer game but a board game, and there are a few of us here that would rather play something on a screen than on a table (not me, but at least one fool which will remain nameless).

Our second choice of games to play was Drakensang Online a new Diablo II clone with tendrils of MMO style of gaming. You can find the game at: http://www.drakensang.com/

The game is very easy to play with nothing more than creating an account with a username, password, and a few demographic bits of information. The initial download is also very small at under 30 megabytes — it is somewhat unknown if the game is a browser based game or if it is a more traditional locally installed client game. I suspect it is an amalgamation of the two. Very low overhead and quick entry into the game makes it a jewel to play.

Even some of the older machines handled the game rather well, but we had to scale back a few graphical choices. It did get laggy at times, but overall a pleasant experience.

The game presently has three classes to choose from and can be played either as a man or woman, though the choice of model has no bearing on the game play. There is no non-human races to play, such as elves or dwarves. There is also an indication that a fourth class would soon be released — I suspect a full scale cleric. The other classes are a warrior, mage, and a archer type (called a ranger).

Game play is very similar to Diablo II with your fingers quickly becoming sore from the clicking. It achieves nearly the same goals as the earlier mega popular game of Diablo, but just falls a bit short on some graphical and gaming aspects.

The largest problem my friends and I have with it is that it is again another cash shop game where everything is up for sale. You can gain some of the in game cash on mobs, but very miniscule. Most of this money, which is called armadent (or something close to that) is purchased with real money. All sorts of weapons, armors, and upgrades can be purchased with this cash, which for me cheapens the overall experience.

We played to level 6 in the game which took us a bit over an hour. We were grouped for most of the time and did not interact with the other online players we saw. There was a wide range of interesting character names and styles, and just like other online free to play games hundred of idiots with uncreative and just stupid names running around begging and pleading for assistance.

After flailing around in Darkensang for a bit over an hour, the real gaming started when another friend showed up and we all agreed to play some City of Heroes. At this time, this is our main stable game — each of us having a slew of different characters in play.

Most of my friends have 20 and 30th level characters, but mine are much lower levels often in the teens. I have been playing EVE online for the last two months and wasn’t playing City of Heroes like the others. I also find I cannot play long sessions of this game by myself because without friends to heckle and cajole it isn’t an attention getter for me.

We started out the night with my character named Rocket Ranger, a small diminutive fugitive of the law that can fly and has augmented fists of power, another player had a character named Jailbreaker with powers of modified guns and mechanical tricks, a third guy rounded out the group with a name of RUTO which he claimed stood for something. Most everyone there agreed it stood for stupid! He was supposed to be our healer but he was a clutz and failed miserably. Finally we had a guy called Super Nova which flew and had fireball super powers.

We ran through several missions with these guys and generally made out well. I went up three levels and added several new powers to my line up of capabilities — I got a new hand to hand attack and also augmented several super powers with slots.

Next we got some new guys out. I selected a super villain that I called IQ-9 that had robotic pets and he could wield a large phaser. Another friend had a cute but essentially ineffective Leprechaun, and another played a multi-tentacled tank that could effectively hold the line with NPC monsters

[in this picture, poor IQ-9 is laying face down in a evil secret base after being knocked out. The healer failed again]

Having leveled IQ-9 a couple of levels and adding an additional power of another robotic ally to his abilities, we switched again to another set of guys.

My final guy for the night was Doctor CloudStuff, a super villain of steampunk motif and the super powers of healing. Others in the group was a guy named Toxic Joe which was a brawler with caustic and poison powers. We also had some miserable little female cricket character that could summon weather and controlled pets.

Doctor Cloudstuff again gained three levels and augmented his powers by adding a classic steampunk cannon to his arsenal.

At the end of the night, everyone agreed we had a great time and we all went home smiling. Next week I am sure we will continue our battles in City of Heroes.

Results of my Resolutions of 2011

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Each year I state that I cannot believe how fast the year has gone by, and 2010 was no exception ((Article starts with 2010 but moves to my reflections of 2011)). It just seemed like yesterday when I was sitting in my study typing up my goals for the year. Now that I look back, like so many other years, I am surprised at all the hidden and wonderful things that sprang up during that time that I would never have guessed.

So big for 2010 was going back to school. I had talked about returning to GVSU for more than 20 years but I never did anything about it. Last year I finally made the move and signed up for two classes — Never an A student, I just wanted to complete a Bachelor’s degree. I surprised myself by getting two A-minuses. That did well for my confidence as well as my lowly GPA.

[[ I have continued my schooling for another year wracking up a splendid number of As and Bs. I did, horrifyingly, get a D+ in Statistics only to find out that afterwards that GVSU wold honor all my hard work 25 years ago that I did as an exchange student in Japan. I am only 5 classes away from graduating and will need to make some very tough decisions in the year to come on what I want to do afterward -- do I try for a Masters in History, Library Sciences, or just let it go.]]

The other big shocker to 2010 was when in July I started messing around with Civilization IV as a modder. I never thought I would be able to do that — even in my most wild imaginations, I thought at most I would tweak a few units. But six months later I have a marvelously huge mod called ExtremeMod that will be debuting its third installment here next week.

[[Still kicked around ideas for my modding, although I admit I was not as fervently creating mods as I was in 2010. I still added or tweaked mods, as I found it fun. Joe and I still spent almost every Monday playing a variation on a theme. At the moment, I am modding a guy's creation that he called Rewriting History. I am unsure what goals I would set for myself here, as I bet there will be some grand games in 2012 that I do not even know of. I hope that I will have the smarts to mod one of them.  All in all, 2011 was a huge year for modding and playing Civilization IV]]

Third, 2010 also was my 10 year wedding anniversary which Cherry and I went to Sutton’s Bay in early March and spent a wonderful week in a mansion all by ourselves — eating, swimming, and going on a ton of tours. It was a bit cold but we had so much fun!!

[[2011 wasn't especially good for family trips. Cherry and I did get to go to a Michigan Football game in Ann Arbor -- great B&B, museums, eating, and a beautiful day at the game! We had a short lived Summer vacation at the cottage in Glen Arbor marred by a sick car and family squabbling. Cherry and I also went to a GVSU game that was extremely cold as well as did several runs and walks which we trained for but mostly failed at (LOL)]]

So what will come in 2011? Who knows, as long as I keep my mind open and my creativity flowing. I have some ideas formulating now on games both RPG and computers. I am also very excited about finding out exactly how long I need to go to finish up my degree. And there is always a chance of a new position or job opening in the future.

[[Oh my did 2011 have some great opportunities for gaming and job potential. Phantasm Adventures and Bloodbath saw much needed attention, and still does. I also got the opportunity to submit an application to Sony for a Everquest 2 job and several to Osprey Publishing in Oxford England -- sadly none panned out, but it was sheer excitement in those weeks and months planning on moving either to San Diego or Oxford England]]

So without further adieu here is my predictions & goals for 2011:

Reading: I say this every year, but I just never read enough. I waste too much time on the computer and too much time playing games. Not going to put a specific page count or book count any longer, but I think it would be nice to look back on 2011 as the year I rediscovered books.

[[Keep dreaming -- once again I utterly failed at my resolution to read more. I had some very interesting magazine subscriptions and did read those but no books. I bought several books last year, but most just languish on the shelf.  I will say going back to school and having more than 6 classes in 2011, I did get to read many books for the classes.  Very exciting stuff, mostly because almost all of it was for History in one form or another.]]

Game Design: With the re-release of V&V (Villains & Vigilantes) I am proposing several new modules as well as talking to Jeff and Jack about releasing my old modules again. I am also returning to my roots and pulling out some old game designs and trying to finish my Bloodbath game this year and hopefully putting copies up for sale on Lulu (or is it hulu); of course, I could also say that about Phantasm Adventures, too. I will also be continuing to mod my Civ IV game and I would think it would be interesting if I could learn a bit of programming along the way to augment that.

[[The V&V module never materialized. I blame all of that on computer games and myself. I need to put effort back into writing games again, then just playing them. So much potential out there to write and publish great games but kept dropping the ball in 2011 in getting stuff done. I had tremendous success with Bloodbath and Phantasm Adventures (in Japan) and hope to see both of them in print again in Japan in 2012. I also did a lot of modding for Civilization IV and that was a ton of fun -- cranked out three great mods and kids even today are asking for more and bigger updates. Lagged for behind in true game design though, and once again found myself stuck behind the computer playing games rather than writing them.]]

Game Nights: I am looking forward to my weekly game night with Joe and Wade, and this year I hope to add maybe 1 person. Or better yet, it would be so fun to return to table-top RPGs somewhere and host or play a game for a couple of months.

[[Game Nights proceeded like they always have, mostly just Joe and myself. Wade did make it over a smattering number of times, but he got over more in the beginning than the end sadly. Never did add another person, nor did we get to do anything other than computer games. We had a great year of gaming, but it never really matured or developed past two guys playing the same game!]]

Career: Now that I am back to school, I want to concentrate on finishing my degree and then make the decision either to push on to a Masters or even a PHD and become a teacher. If that is not to be, then I would still like to expand my opportunities into other areas and perhaps other IT fields.

[[Did extremely well last year with school. I took 2 classes every semester and did well on all but Statistics (see above). I am so close to having my BA. Not sure what I want to do with it yet or how to proceed. I am confident then next year I will graduate or be so close that it would only be a matter of a class to graduate -- unless I decide to add a minor such as English on to my degree? See my thoughts in my upcoming 2012 Resolutions]].

Education: Like I said above, finishing my BA is critical. Though I admit I probably will not finish my BA in 2011, but more like late 2012. I would also like to take some At Home courses including a language (not a computer language but a spoken one) and perhaps just become a bit more studious.

[[Never ended up taking any courses at home, nor did I pursue any language courses.]]

Old Habits: Old habits are hard to kill, but this year I would like to move away from constantly playing MMOs and put in no more than 6 months into the games — maybe every other month.

[[Joe and I did move away from EQ2 for an extended period of time. We got to try a few more things and I did try some other games, but ultimately I am back to playing the game again. Need to put EQ2 away in February and look into doing other things.  I want to do more game design and interact with more game designers.]]

Health: Less trips to the doctor and just more exercise — If I can do that, I will be satisfied. Last year seemed like I was constantly going to the doctor and they never helped me out. In the end, I still had allot of pain and nothing to show for it except bills. Eat well, Sleep more, and exercise!!!

[[Every year I try to do the doctor thing and every year it ends in utter failure. 2011 was no exception. I wasted so much time, money, and effort and nothing came of it. I must learn just to exercise more!]]

Some other things I am looking forward to this year is possibly the release of Diablo III. If this game does come out, I want to get my hands on it and start modding it — if they allow such a thing.

[[hahaha -- never came out. Mark down another year]]

I am also perhaps looking towards the end of the year to getting a new computer with Windows 7.

[[I did get a beautiful new Dell in late 2011 and it had Windows 7 on it. Very fast and quiet, I am simply loving it more and more.]]

[[Also discovered Twitter in 2011 and added over 10,000 tweets in the year. Made some marvelous friends there and made some very good connections -- including finding the job offerings at Osprey Publishing that ultimately fell through but was simply fantastic along the way]]

I am so backwards in the phone technology that another goal this year is to get some fancy Iphone or Droid and learn how to use it. I know that seems minor, but this year I will be exceptionally tight with funds and something like this will be more of a dream than anything else.

[[Never did get a smart phone. I laugh because I am in IT but I don't have any of the fancy phones. but I truly think that if the company didn't pay for them all the guys at work wouldnt have them either!]]

Have fun!! That’s my final and most important resolution; next year when I look back on 2011 I want to smile and think of all the great fun and rewards that were made possible by exploring and having an open mind. I look forward to the surprises that this year will hold and the most marvelous thought is that I don’t even know what they could be. Even if I tried to guess, I could be so far off the mark, so I will just get on board and wait for the ride to begin (which by the way it looks around here it will be any moment)!

[[2011 had its challenges -- I had some serious car and truck problems costing thousands of dollars to repair and some VERY SCARY days driving back and forth to work. We also sadly lost one of Cherry's beloved cats and had to put it down. School was always an adventure and I had many sleepless nights worrying about class, tests, papers, and all the challenges of being a student again. My wife's husband also had surgery go awry and he is not doing well -- even as I write this I do not know if he will survive or not, but we are all praying for him.]]

[[Another great thing that happened is Joe finally got a new computer -- It sounds ludicrously easy and funny, but the guy had not bought a computer in nearly 8 years and gaming with him over the net was becoming increasingly problematic. For years...literally....years he would talk every week on getting a new computer, and then each time make an excuse not to buy one. Finally he got a decent little Dell i7 that should last him until 2020]]

Check out my latest addition to the TRPG section

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Take a look at the newest game to be uploaded to the Emerald Tablet.  A game design from 1997, the Realms of Ardaan is full of playable races, classes, skills, adventure ideas, gods, equipment, and rules for combat and further adventuring. This game is looking for a home with a small gaming group, and I am more than willing to support the product with updates, Q&A, and additional development with feedback.

 

http://emeraldtablet.wordpress.com/rpg/

Phantasm Voyage Preview

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Phantasm Voyage is the story of Aaron “Amish” Johnson, a student of the twenty-second century, and his rather exciting journey into a virtual world fraught with danger.  Aaron is content to live on his family’s wind farm, but is forced into going to school in the ultra-tech burgeoning city of New Detroit.  With reluctance, he attends the new high school in the Kamen Tower, a one hundred and eighty-six story skyscraper on the outer rim of New Detroit.  There Aaron meets up with Bruce Greene, a kid who is as opposite to him as any of the other twelve hundred students at the school.  Aaron is accustomed to the simple life on the farm, while the city kids have lived their lives within the steel and glass towers have lost all connection to the natural world.  Bruce has the nickname of Cirrus, for he lives within the clouds of the megalopolis, befriends Aaron and introduces him to his pals Qin, Jack, Addison, and Chloe.

Although shy and awkward, Aaron tries to become part of the gang.  By accident, he obtains a secret code to the Pegasus Chamber, a virtual simulation so real that participants cannot tell reality from fantasy. What was meant to be a party in a virtual beach in paradise suddenly becomes a tooth-and-nail fight for survival.  The kids find themselves in more danger than any back alley of New Detroit. Forging together, the gang head off on the wildest adventure they could ever imagine.  As Aaron tries to discover why the simulation has not ended, he is determined to convince his new friends that the virtual world is just as real as their lives in New Detroit.

Along the way, Aaron meets up and falls in love with Anne, a mysterious girl that for all practical purposes should not be in the simulation.  As the group of kids comes to grip with their own mortality, they experience breathtaking vistas, savage beasts, and ancient ruins filled with danger.As the gang fights their way to a beacon of hope, they unravel a great mystery on who and why they are trapped within the virtual world.  From the confines of an ancient ruin, a maniacal scientist conspires to somehow bridge the gap between the real world and the simulation. The demented scientist believes the sacrifice of the children will allow him to return to reality. The doctor captures the kids and with the help of bloodthirsty priests prepares to sacrifice the kids one by one, until the mana needed to bridge the gap is sustainable to open a doorway back to his laboratory.

Aaron must overcome his shy and introverted temperament to battle the mad scientist, freeing his friends.  Does Aaron and his friends ever escape the simulation?

Aaron returns in the sequel of the Pegasus Chamber, in the Leprechaun’s Legacyto once again battle the evil Dr. Morgan, this time to save his young brother’s life.  Relying on both virtual and real friends, he battles the mad scientist this time in a world of the fey.

 

Looking for an agent and publisher for this book:

Contact me for more information

troy@virginworlds.com

 

Sony & Microtransactions!

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The recent announcement of Sony to offer triple the conversion rate for Sony Cash only all to well shows their real ambition and intention with the player base. To loyal players, they have shown their willingness to extend a hand of genuine concern and a valid peace offering.

If Sony is truly interested in re-building their fractured relationship with their paying customers, they are offering gifts that are truly worth a second look. Take the money and run, is my motto.  I encourage you to take a death breath, step back and see what they are offering as a way to amend the situation. It is bad, but it is worth a second or third look.

To be honest, I am not a big fan of microtransactions.  I never was, nor will I ever be. I would rather have had you just give me more free time to play — perhaps even allow me to take this free time whenever I wanted, so that if I did want to take a break from the game, I could come back at a later date and use it.

Goodbye Sony, For Now!

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I logged into my Sony accounts last night and blankly looked at my characters within EQ and EQ II. I had actually no reaction — it was like how you would watch a commercial on TV, almost complete disconnect and indifference. It was then that I decided to end my relationship with the game. I just didn’t care any more.

Will I ever want to play again? Perhaps. Each time I left, I came back and played some. But each time I came back, the need and desire became less palatable and my exit was quicker and longer.

So how long will I be gone this time? Who knows?

For me, Sony just seems to have lost its way in the world of MMOs. It is no longer the top dog, something it enjoyed for several years in 2001. It is not the most graphical any longer,either,  as it was for a time with EQ II and Vanguard — perhaps even SWG for the day. It seems to have fallen into this need to whore itself out for every possible penny, as if somehow the more money they can earn, will make the feel better.

They need to return to their roots. Get rid of the microtransactions in their games. They need to get back to making great games with great visions.

Not this year, and perhaps not next year. They need to do something that just blows open the MMO market. What it is, is everyone’s guess — but taking the dimes from kids selling them imaginary glitzy mounts isn’t it.

For now, I will say: “See you later…maybe much later, Sony!”

Sony is still down

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Ten days and counting. When I say Sony, I mean SOE — the division that maintains and develops the IPs: Everquest, Everquest II, Vanguard, Star Wars Galaxies, and their other assortment of MMOs.

I am hearing so little out of them, it is almost as if they do not exist any longer.

I fear my days playing their games are over.

A Year of Civilization IV — A Reflection.

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I have kept a simple little diary over the last year of my Monday night game group and what we have been doing. Mostly it has been Civilization IV, and the latter half playing my mod.  the mod still boggles my mind that I could actually write (things aren’t ever as complicated as they seem) something so cool and complicated.

My friend Wade comes and goes throughout the year as we tire of his shenanigans then having him over for a riotous round of gaming. Throughout the year, Joe and I almost always get together for a fun night of gaming, in one form or another.  What will next year hold?

So without further discussion, and for whatever use it may offer, I offer this simple little commentary of three guys and a gaming night:

10-13-10 Wade, Joe, and I got together and played Civilization IV: ExtremeMod. First two hours were plagued with errors, but we figured out Wade’s computer did not get updated correctly. After that the night went without a hitch – in the end Joe and I were in the middle of the pact, but Wade was at the bottom again. He still has not learned how to play the game.

10-05-10 New Month! Just Joe and I played. Wade needn’t come over for awhile. Had a tough night with multiple restarts. Learned allot about the game and made some good notes.

09-27-10 Just Joe and I – play a mean game of V2.0 – made some changes after we played but it may be getting mean. Gave up on Wade – he is just too difficult.

09-21-10
Joe, Wade, and I started a new game using V1.55 in an Immense Earth map. Joe played the Hawaiians, I played the Australians, and wade played the Ethiopians. I actually was doing the best at the end of the night, followed by Joe. Wade was dead last – he stinks. Fun game all around – AI still seems a bit sluggish.

09-13-10
Joe and I finished what we could of a two week game – we lost, which is good because that means the game is a challenge. Tweaking the mod to version 1.5 for another release on Sept 18th.

09-06-10
Wade could not get over so Joe and I played a new game with the heightened AI. Real fun. Great night. Always fun.

08-30-10 Stopping developing for the mod and just going to play for a while and think of what changes to come—hopefully will not do any sort of changes for a couple of months. Going to play on a Immense world.

08-10-10
Modding is going well. Great fun with just Joe and I last night. We didn’t want to quit. So much fun !!

07-27-10 Great fun last night, even though we had problems with the mod and the balance. Later I was so excited to correct some mistakes – fixed the Chinampas.

07-20-10
Still having a blast modding the game. So tired of Wade and his crying and whining – not going to pursue him coming over any more. It isn’t worth it.

07-05-10
GREAT JOY IN MODDING THE GAME. NEED TO START MY OWN MEGA MOD AT SOME POINT.

06-28-10
Played around with a mod of Civ 4 that I am calling TroysAncient. Needs allot of work.

06-22-10
Since last time, Joe and I started looking into making our own Mods for this venerable game. Joe keeps saying he is going to buy a new computer but never does. The game went well – a continuation from the week before. Wade destroyed the Mayans, and Joe and I are whacking away on Rome and the Egyptians.

06-15-10
Wade, Joe, and I played another rousing game. First game, Joe got slaughtered playing Simon Bolivar. The next game I played the Vikings and Joe played England. Wade played Sitting Bull. Great night, full of laughs.

06-08-10
Wade, Joe, and I played a rousing game of Civ – Joe did very well as the Japanese. Wade did horrible as the Inuit (but the culture is very difficult to play). I tried to play Yagan of the Australians but the land mass was not developed correctly. I have corrected some features of the map for better balance for next week.

06-01-10
Joe has got the game so we are playing not on Mondays so much.

05-24-10 Wade couldn’t get over, so Joe and I played a mod called Final Frontier. Cool but not as fun as the regular game.

05-17-10
Didn’t play last night because Cherry was leaving on vacation.

05-10-10
Wade arrived a bit late. He decided to come over, rather than playing from his house. He did much better than the last couple of games, but I still pulled out in front. Joe took up the rear, but towards the end of the night he started to shine – he still needs to make up a lot of ground.

05-03-10
Wade typically fouled the night up by not being able to get his skype to work then having to leave to help his mom (cant blame him for that). Will try next week.

04-27-10 HAD A GREAT TIME last night. Found out in the end that we were at a constant PEACE with all nations – so that spoiled it for us. Started a new game with that off.

04-19-10
I had JOE on a new Computer (dual core AMD with 2 gigs RAM and a 7900GS video card). Great fun all around eventhough my empire fumbled throughout the night with bad luck, barbarians, and horrible financial problems.

04-12-10
Getting a little old again. May give it a rest for a bit.

04-06-10
New month and same fun. WADE did not show this week because of his leg. Tried to show Joe Runes of Magic but he was not interested as he is always with everything new you want to play.

03-30-10 New game with same results, but still fun. Wade is such a dick!

03-29-10
Looking forward to our game tonight! Must destroy WADE!!!

03-16-10
New game and having fun. No game next week because of our anniversary.

03-09-10
New game without raging barbarians but with 9 opponents. Great fun. I am winning!

03-02-10
Wade came back again. First game Joe lost, second game I lost, third game I won.

02-23-10 WADE HAS RETURNED

02-16-10
we played a bit of Monster Fandango and found some issues. We then played Civ. Today is the release of the new expansion for EQ2.

02-01-10
Didn’t play test BB II—must force myself to play it next week to test. Joe got his ass beat twice in Civ – he sucks.

01-25-10 Showed Joe – BLOODBATH II – then played Civilization IV the rest of the night. Next week I want to create characters. And play through a couple of rooms.

01-18-10
Probably will skip this week – Diablo though fun is just too much clicking. Might just end up playing Civ again next week or the week after – no sense getting together if we are not looking forward to it.

01-12-10
Played another night of Diablo II – killed Diablo and now on to the real expansion.

01-04-10
Played Diablo II again. Joe does not return to work until the 18th, which I am sure will postpone our game for a couple of weeks.  Got to Act III of the game. Maybe Next week we will play test my new game engine.

12-28-09 Played Diablo II – jow starts work next week and I fear the game night will be over . . .

12-21-09
Still fighting Hitler – Mussolini is in the mix as well. Still a tough fight.

12-14-09
Tonight we finish up Hitler and destroy him?

12-07-09
Going to hopefully play tonight with Jow – Huge world, Raging barbarians, and 1 AI aggressive (Hitler). Will report tomorrow for what happened. [[Great game = Hitler is on the run]]

11-23-09 We played a game with Wade over the internet – Wade got mad when Joe attacked him he said without provocation. Joe had warned Wade a number of times about his encroachment, but Wade said he never saw them.

11-16-09
Wade never showed. Joe and I are in another pitch battle and its going to be tough. Fun as always.

11-09-09
Going to try and bring Wade and Joe over to play. Not sure if I can get this third machine working correctly.

11-02-09
Played and had great fun until the game cheated

10-19-09 Going to play tonight but the war is almost one – mop up is going to be tough.

10-12-09
Last week we had fun. Going to try and continue the game this week.

10-05-09
Going to try and start playing again – this time a new era in civilization where it is King of the Hill. No AI just us three, fighting it out for supremacy.

ExtremeMod V1.2 is Available for download

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—-Version 1.2—-
—-Date: August 20, 2010—-

++++Voice Overs++++

Added Voice-Overs to most added techs. Future versions will add to the voice and create more descriptions.

+++++ALTERATIONS++++++++

Starting Date: set back to 4,500 BC from 5,000 BC.

Changed Sea Lane graphic to be less noticeable on city plots (still not satisfied)

Handicap: Made all difficulty levels a bit more challenging.

Great Wall: Changed the wonder from disallowing barbarain movement within cultural boundaries, to a +10% defense in all cities, a free general and a Golden Age.

Glaives: Changed their bonus from 50% melee to 50% archery.

Bureaucracy Civic: -20 percent Worker Rate, -25% War Weariness, +10% bonus to capital commerce, science, and culture.

Parapet Building: Deleted the 1% bonus to all city defenses.

Locks vs. Forts: Modified the values of Locks so that automated workers do not want to make them more than a fort, or to replace forts (still working on the exact fix here). Made Locks pillageable.

Forts: Made them pillageable for 20 gold.

Duke: Changed the Duke from 6 National Units to 4 National Units.

Corporations: Added 8 different corporations and modified their resources and attributes to match the new names; adjusted each of their respective wonder towers to better reflect the corporations (more changes to come).

Nexxon: Greedy oil company

Macrosoft: Large software maker of all things good and bad

Icewater Fisheries: Pirates of the open seas, plundering our world livestocks

Illumaniti: A secret organization bent on controlling the world

Arkel-Mittal: Large metal combine.

Patriot Coal: Producer of almost all the world’s coal.

Barret Gold: Large concern of all things gold.

Wortmart: The largest supermarket in the world, selling everything imaginable.

+++++FIXES+++++


Issue with Gunboats has been resolved and you should be able to construct them now

++++NEW UNITS++++

Zebra Knight: 9/2 with Equestrian Oddities technology

Zebra Chariot: 9/2 (+25% against melee) with Equestrian Oddities technology

Assassin: 5/1 unit that is stealth invisible and targets Diplomats (such as Commanders, Dukes, and Kings) receving a 300 percent attack bonus.

Knight Hospitaller: A knight pledged to healing and fighting.

Brigantine: An early pirate ship that carries pirates to foreign shores. A 3/3 unit with 3 cargo spaces for pirates only.

Pirate: a 7/1 pirate that can plunder without the fear of going to war.

Armed Pioneers: 2/2 Settlers that can be made after acquiring the Equestrian Oddities technologies.

+++++NEW TECHNOLOGIES+++

Piracy: Technology that instituted natioanal piracy and opened the doors for sea pirates, pirvateers, and Brigantines.

Equestrian Oddities: What strange beasts can be tamed and ridden into combat?!?

++++New Bonus++++


Software: Used by corporations and alse required for some advanced weaponry

Unobtainium: The rarest metal in the universe.

++++REMOVED+++++


12 Pounder: Game Crash and art failure
25 Pounder: Game Crash and art failure

——————————————————————————

Version 1.13: http://www.atomicgamer.com/file.php?id=87577

Version 1.13: http://www.megaupload.com/?d=XOZNOBO1

Installation: Download the zip file to your local computer and extract. Place the folder into: C:\Program Files\Firaxis Games\Sid Meier’s Civilization 4\Beyond the Sword\Mods

The path may be slightly different on other systems. . . .

Settings: Although you can play the Mod in any way you like, I would suggest playing on Noble Difficulty, Epic Speed, with the following switches: Aggressive AI, Raging Barbarians, No Tech Brokering, and Events on. Under custom game, check out the ExtremeWorld map settings.

Play Tested: The Guys!

Based on the original mod: Thomas’ War mod by tsentom1 (for some reason I want to think his real name is Richard Thomas but now can’t find verification of that)

New HUD design: Shiggs713 and DutchKing

New World Sizes: Zappara

Additonal Credit:

Bits and Pieces of Mine_Warefar Mod

Ideas from the Barbarian Mod

Ideas from Pie’s Mod

All the modders and contributors at CIVFANTATICS [http://www.civfanatics.com/]

Special Thanks:
Super Gratitude to Baldyr for his lessons in Python (Rebel Mod)

Pie for giving me the first steps into modding, even if you were completely oblivious to it.

EkMek for his help with Leaderheads — Still working on getting one into the game

To The_J for all his help in the forums

Thesis:
Extreme Mod was built from day one to be an alternative view of both Civilization IV, but also of history. I tried to make the game somewhat historically accurate, but concede that this sort of game does not lend itself necassarily to recreating history as we know it. I also had the intention of making the game balanced and fun, sacrificing realism and historical fact for fun and playability.

GUI:
All New Graphics from both BTS and also from the Thomas’ War mod that EXTREME was originally based on.

Maps:
I have included a number of Maps with the game, many being recreations of the various parts and whole of the Earth. They were created in a day and was given more an eye for balance of resources and civilizations than accuracy of every hill, mountain, and forrest. I am sure players from Europe will see glaring problems with the map — I live in the US and see glaring problems with points there. It is what it is, but I think for the maps on the whole they can be fun.

World Sizes
Gigantic
Immense

Events: I significantly changed the chance of many events and increased a few. It is my idea to keep the events as game changers rather than a slew of insignificant news items. There are still many forest fires and failed marriages in the game, but now there are real and constant threats from invasions.

Barbarians: We have changed the civilization that represents the barbarians to Ragnar. We could have changed it to anyone of course, but we chose the Vikings since they are renowned for their raiding and far flung travels. I would also suggest playing them on Raging and not building the Great Wall, but that is more of a personal choice than a requirement.

New Technology:
Abstraction
Animal Hides
Animal Textiles
Arctic Life
Ballistics
Cartels
Ceramic Armor
Chainmail
Charcoal Furnaces
Chivalry
Desert Life I
Desert Life II
Early Flight
Fermentation
Firearms
Flint Tools
Foraging
High Explosives
Ironships
Land Mines
Leather Armor
Matchlock
Military Organization
Munitions
Naval Mines
Nets
Orienteering
Pathfinding
Personal Hygiene
Plant Textiles
Platemail
Plough (and Yoke)
Pressurized Hull
RADAR
Roman Concrete
Salt Mines
Scavanging
Spice Production
Stone Tools
Superstition
Swimming
Symboilism
The Horshoe
The Plough
The Saddle
The Stirrup
Tungsten Steel
Titanium Steel
Tropcial Culture 2
Tropical Culture 1
Tropical Culture 3
Water Well

New Units:
(New) Carrack
12-Pounder Cannon
25-Pounder Cannon
Arquebus
Bi-Plane
Camel Rider
Camel Rifle
Civil Engineer
Cogge
Commander
Composite Bowman
Corvette
Duke
Gladiator
Glaive
Gunboat
Heavy Cavalry
Highlander
Iron Javelins
King
Land Mine
Light Cavalry
Light Footman
Light Slingers
Man of War
Minuteman
Mortar
Naval Mine
Ram
Reed Skiff
Stone Thrower
Templar Knight
Teutonic Knight
Trade Goods
Wardog
War Elephants
Winged Hussar

New Buildings
Blacksmith
Silversmith
Philospher’s Hall
Goldsmith
Guard Tower
Merchant Guild House
Rock Quarry
Smoke House
Keep
Private Museums
Sea Lane
Command Post
Canal / Lock
Naval Academy

Civilizations

Confederate South

Leaders
Jefferson Davis

Traits
All new traits with a far more robust set of bonus and penalties for each culture. Each trait now has at least 1 unique promotion for units of their civilization.

New Civics
Colonialism
Imperialism


Known Bugs:

Problem with the Gunboats and the 12-Pounder Cannon. I would suggest not building those until the next update. Sadly, I can’t control the AIs use of these two units.

There is a graphic bug concerning the Sea Lanes. In all towns, some more noticeable than others, you will see a Sea Lane graphic even when there is none or should not be one. I am working on figuring this out, but been told it is no doubt in the SDK.

There is a memory leak when you restart a second game on maps that are larger than Huge. I cannot fathom where it is coming from, but after a restart of the game (forced anyway) you are good again to go.

There is is an issue with supplying orders to Workers (Peasants) and sometimes you need to tell the lazy buggers to do the assigned task again. Just use a whip on their backs!

Trade Goods: The unit does not behave the way I intended and can be abused readily. I will hopefully have this fixed before I release it.

Next Release:

Wonders: I wanted to include the Illumaniti and the FreeMasons Wonder but just ran out of time.

More units, of course, I want to have at least 100 units inv Version 1.5

More Technologies. I just keep adding more and more technologies, which to me add so much vitality to the overall replayability of the game.

Tweaking the units, buildings, and improvements — there is always room for modifying and make a unit more in line with its original intent.

Since ExtremeMod was based on an older mod, there is a huge overhead of old and unused graphics and sounds. I would like to try and remove at least 20 percent of the size by removing these files.