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Archive for the ‘Emerald Tablet’ Category

I have set up a new tab on the top of the Emerald Tablet website to poll the readers on various subjects and topics. I hope over time to have numerable polls. Please take a moment and visit the new Poll Tab and cast your vote

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By accident, he obtains a secret code to the Pegasus Chamber, a virtual simulation so real that participants cannot tell reality from fantasy. What was meant to be a party in a virtual beach in paradise suddenly becomes a tooth-and-nail fight for survival. The kids find themselves in more danger than any back alley of New Detroit. Forging together, the kids head off on the wildest adventure they could ever imagine.

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I sit in front of my computer looking at the first book of Phantasm Adventures, and marvel that most of the book is completely done.  What is left to do is editing and formatting the basic text.  For me this is the endless battle that I engage in.  I pour over each page looking for [...]

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Just a quick note to all that visit here: I am still plugging away at Phantasm Advetures, but it has been slowing down in the last couple of weeks.  I seem to go into bouts of feverish work then wander off to explore other avenues of creative thought.
Then there is times like now where I [...]

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As I feverishly edit and redesign the 4th edition of my classic role-playing game, Phantasm Adventures, I have put together an abbreviated list of all the races that players can select when generating a character.  The list is complete in the sense of what races are going into the game, but really nothing more than [...]

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When I started looking at my fourth edition of my classic role-playing game, I wanted to make some interesting decisions when it came to the game principles.  During the various iterations of the game, I have always struggled with the concept of making the game more or less a derivative of Dungeons & Dragons.  It [...]

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Over the weekend I made the decision to release my greatest role-playing game I have ever designed. It is the quintessential game of high fantasy with more than fifty-five player races, thirty factions, two hundred skills, a magical spell system unmatched in any game ever published. It also comes with the world of Monokon: a [...]

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It was inevitable, someday, but it was sooner rather than later that I have returned to Everquest II. I spent a month in Everquest, and enjoyed their new mercenary option, then another 6 weeks in Warhammer and discovered what all the excitement was — and all the let down as well.
All during my hiatus, [...]

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Here is a funny thing that occurred to me while I waited for an RvR warband to form. I asked myself what sense was there in my impending battle? What is at stake and what are the spoils of victory?
If I engage in battle only for personal acquisition of wealth, loot, and experience, [...]

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I have never found a MMO more tied to the number of people playing and the amount of fun you have in the game,  than Warhammer. Lately I have been finding my server to be a bit under populated, which translates into pitifull RvR, long waits in Scenarios, and absolutely no help in Public [...]

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