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Archive for the ‘My Work’ Category

Over the weekend I made the decision to release my greatest role-playing game I have ever designed. It is the quintessential game of high fantasy with more than fifty-five player races, thirty factions, two hundred skills, a magical spell system unmatched in any game ever published. It also comes with the world of Monokon: a [...]

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Gah!  I have been dragged back down into the infernal cesspool of MMO gaming — OK, it’s not that bad, but there for three months I had a life — I could read books — I could write stories — I knew what the sky looked liked and actually saw the stars, moon, and sun [...]

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First published in 1985 under my own publication house, later in 1987 and 1988 it was picked up by a Japanese publication company specializing in models, dioramas, and gaming.  The union of myself and the company last ten years with dozens of books and articles published on Phantasm Adventures, Multiverse, and other related subjects.

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Phantasm Adventures: Guide to Monokan
In this huge companion book to Phantasm Adventures and Advanced Phantasm Adventures, we discover the lost world of Monokan. Detailed through the book is the major continent from which adventures untold, begin. More than ten thousand years of history are detailed, as well as the Almanac like descriptions [...]

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Phantasm Adventures: Lets roll back time to a more simple period where all role-playing games were played amongst friends and used paper, dice, and grid paper. The year was 1985, during the era of Reagan and “We Are The World“. It was a time when I could spend 12 hours a day, sitting in [...]

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Misty Island Adventure: Published in 1990 by Dai Nippon Kaiga for my Japanese fantasy role-playing games called Advanced Phantasm Adventures. The quest takes the group of adventurers to a series of islands to the south of Maldake. The islands are wrapped in a mystical force of power and mystery. Buried deep within the [...]

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Have you ever needed a detailed Non-Player or Player character at the spur of the moment, complete with skills, spell lists, and background, but did not know where to turn? Wonder no longer, your search is over! Rolemaster Heroes and Rogues is the answer–complete game information for 24 Rolemaster characters at seven different levels. [...]

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Most Wanted: Three
This was my second published adventure module for the great pen and paper role-playing game, Villains & Vigilantes.  Published in 1986 it contained rules and guides on 30 nefarious villains to battle against your local super hero group.  Interior and book cover art was drawn and inked by Patrick Zircher.  I still have [...]

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Black Keep: My first expansion module for my Japanese published fantasy role-playing game. A typical adventure of a haughty wizard that needs to be taken down a couple of notches by a band of hardy, noble adventures. Published in 1989 by Dai Nippon Kaiga.

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Bloodchant

bloodchant: A direct sequel, and the magical rules to the world of Helboria, Bloodchant is set of rules for the Bloodbath series of games. Published in 1988 by my own publication company, TC International. This is another example of my ability to write, edit, design, and finish complete role-playing games.
Bllodchant is a ruthless game [...]

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