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	<title>Comments for Emerald Tablet</title>
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	<link>http://emeraldtablet.wordpress.com</link>
	<description>The Emerald Tablet is a text purporting to reveal the secrets of the universe</description>
	<lastBuildDate>Wed, 14 Oct 2009 00:29:35 +0000</lastBuildDate>
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		<title>Comment on Champions Online by Muckbeast</title>
		<link>http://emeraldtablet.wordpress.com/2009/10/12/champions-online/#comment-293</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Wed, 14 Oct 2009 00:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2009/10/12/champions-online/#comment-293</guid>
		<description>If you stick with Champions at all, you should check this out. It is a master list to a TON of CO guides (most of them are written by me).

Ultimate Guide to Champions Online 
http://www.brighthub.com/video-games/mmo/articles/51287.aspx</description>
		<content:encoded><![CDATA[<p>If you stick with Champions at all, you should check this out. It is a master list to a TON of CO guides (most of them are written by me).</p>
<p>Ultimate Guide to Champions Online<br />
<a href="http://www.brighthub.com/video-games/mmo/articles/51287.aspx" rel="nofollow">http://www.brighthub.com/video-games/mmo/articles/51287.aspx</a></p>
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		<title>Comment on Polling by wade</title>
		<link>http://emeraldtablet.wordpress.com/new-poll/#comment-259</link>
		<dc:creator>wade</dc:creator>
		<pubDate>Wed, 03 Jun 2009 20:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/?page_id=214#comment-259</guid>
		<description>hello troy  sorry ablout the other night  bowing out ..
i see that charles was on the board</description>
		<content:encoded><![CDATA[<p>hello troy  sorry ablout the other night  bowing out ..<br />
i see that charles was on the board</p>
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		<title>Comment on Developer&#8217;s Diary: Game Principles by Ardwulf</title>
		<link>http://emeraldtablet.wordpress.com/2009/04/22/developers-diary-game-principles/#comment-252</link>
		<dc:creator>Ardwulf</dc:creator>
		<pubDate>Wed, 22 Apr 2009 15:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/?p=170#comment-252</guid>
		<description>First of all, if you&#039;re going to be writing a regular design diary I will be reading very closely!

It&#039;s been my position for many years that while there are some good reasons to stick to tried-and-true D&amp;D concepts and design philosophies, there&#039;s also been 30 years worth of other systems derived to one extent or another from those same principles. Palladium and Rolemaster are two of the longest-lived titles that started out at least as D&amp;D variants, and while both moved away from that starting point to different degrees, the fingerprints of D&amp;D are still very evident on them. There are dozens of other examples.

I am in complete agreement with your position on D&D4; the new arrangement is very constraining, and although I&#039;m sure there will be publishers who will make that work, my own goals are really incompatible with the new license.  The 3.0/3.5 license was such that you could really dig into the nuts and bolts of the system and change it radically, while stil keeping it a recognizable take on D&amp;D concepts.  I&#039;m not sure that&#039;s possible anymore, although there&#039;s still room for things like third-party modules and the like. On top of that, the new system is kind of precariously balanced in my opinion, such that it&#039;s hard to modify without complete redesign of parts of the rules.

Complexity is a tricky subject.  The overwhelming majority of serious commentators online (i. e. at places like RPGNet) will swear up and down that everybody hates complex rules and designers should always go as simple as possible.  But I don&#039;t share that opinion, and I think that over the history of the hobby, sales numbers and game longevity bear me out; if you look at the systems that have been around a long time or have been very popular, virtually all of them are at least somewhat complicated, and absolutely none are really simple, rules-light games.

Of course, it goes without saying that complexity for its own sake is pointless.  If you have a complex rule, what is that complexity gaining you? Is is worth it?  If not, a simple rule should replace it.  For this reason, as a (still aspiring) designer, I&#039;m not afraid of complexity, but I seek always to simplify things whenever possible.</description>
		<content:encoded><![CDATA[<p>First of all, if you&#8217;re going to be writing a regular design diary I will be reading very closely!</p>
<p>It&#8217;s been my position for many years that while there are some good reasons to stick to tried-and-true D&amp;D concepts and design philosophies, there&#8217;s also been 30 years worth of other systems derived to one extent or another from those same principles. Palladium and Rolemaster are two of the longest-lived titles that started out at least as D&amp;D variants, and while both moved away from that starting point to different degrees, the fingerprints of D&amp;D are still very evident on them. There are dozens of other examples.</p>
<p>I am in complete agreement with your position on D&D4; the new arrangement is very constraining, and although I&#8217;m sure there will be publishers who will make that work, my own goals are really incompatible with the new license.  The 3.0/3.5 license was such that you could really dig into the nuts and bolts of the system and change it radically, while stil keeping it a recognizable take on D&amp;D concepts.  I&#8217;m not sure that&#8217;s possible anymore, although there&#8217;s still room for things like third-party modules and the like. On top of that, the new system is kind of precariously balanced in my opinion, such that it&#8217;s hard to modify without complete redesign of parts of the rules.</p>
<p>Complexity is a tricky subject.  The overwhelming majority of serious commentators online (i. e. at places like RPGNet) will swear up and down that everybody hates complex rules and designers should always go as simple as possible.  But I don&#8217;t share that opinion, and I think that over the history of the hobby, sales numbers and game longevity bear me out; if you look at the systems that have been around a long time or have been very popular, virtually all of them are at least somewhat complicated, and absolutely none are really simple, rules-light games.</p>
<p>Of course, it goes without saying that complexity for its own sake is pointless.  If you have a complex rule, what is that complexity gaining you? Is is worth it?  If not, a simple rule should replace it.  For this reason, as a (still aspiring) designer, I&#8217;m not afraid of complexity, but I seek always to simplify things whenever possible.</p>
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		<title>Comment on Phantasm Adventures Returns! by Troy Christensen</title>
		<link>http://emeraldtablet.wordpress.com/2009/04/20/phantasm-adventures-returns/#comment-250</link>
		<dc:creator>Troy Christensen</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2009/04/20/phantasm-adventures-returns/#comment-250</guid>
		<description>I whole heartedly agree with you Ardwulf.  I have for close to thirty years been writing and updating the game in so many varients, I feel so fortunate to have the opportunity to publish it again to a new generation of gamers.

With the advent of the internet and low cost book publishing, the world is at my fingertips to distribute my game.  

I agree that making money on such a venture is very risky position, but at this stage of my career I am more concerned with getting the game into hands of young gamers than making money.

Troy</description>
		<content:encoded><![CDATA[<p>I whole heartedly agree with you Ardwulf.  I have for close to thirty years been writing and updating the game in so many varients, I feel so fortunate to have the opportunity to publish it again to a new generation of gamers.</p>
<p>With the advent of the internet and low cost book publishing, the world is at my fingertips to distribute my game.  </p>
<p>I agree that making money on such a venture is very risky position, but at this stage of my career I am more concerned with getting the game into hands of young gamers than making money.</p>
<p>Troy</p>
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		<title>Comment on Phantasm Adventures Returns! by Ardwulf</title>
		<link>http://emeraldtablet.wordpress.com/2009/04/20/phantasm-adventures-returns/#comment-249</link>
		<dc:creator>Ardwulf</dc:creator>
		<pubDate>Mon, 20 Apr 2009 13:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2009/04/20/phantasm-adventures-returns/#comment-249</guid>
		<description>Best of luck with this. I&#039;m finding that there&#039;s a surprising level of interest in so-called &#039;old school&#039; RPGs, and while this is tabletop gaming so nobody&#039;s likely to get rich off of it, the costs of distribution through online channels today (or even as printed books through someplace like Lulu,) is so low that anybody with the wherewithal to actually complete a game can get it published.

Now all I have to do is get my own game done.</description>
		<content:encoded><![CDATA[<p>Best of luck with this. I&#8217;m finding that there&#8217;s a surprising level of interest in so-called &#8216;old school&#8217; RPGs, and while this is tabletop gaming so nobody&#8217;s likely to get rich off of it, the costs of distribution through online channels today (or even as printed books through someplace like Lulu,) is so low that anybody with the wherewithal to actually complete a game can get it published.</p>
<p>Now all I have to do is get my own game done.</p>
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		<title>Comment on Bloodchant by Charles</title>
		<link>http://emeraldtablet.wordpress.com/2007/09/28/bloodchant/#comment-248</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2007/09/28/bloodchant/#comment-248</guid>
		<description>O right, how could I forget Bloodchant?</description>
		<content:encoded><![CDATA[<p>O right, how could I forget Bloodchant?</p>
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		<title>Comment on Phantasm Adventures: The Beginning by Charles</title>
		<link>http://emeraldtablet.wordpress.com/2007/10/12/phantasm-adventures-the-beginning/#comment-247</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2007/10/12/phantasm-adventures-the-beginning/#comment-247</guid>
		<description>NO WAY!!! I cant believe it....You are one of the few who do. There is a chance we&#039;ve gamed together then. I played a wee halfling called Surefoot Tull in this version.</description>
		<content:encoded><![CDATA[<p>NO WAY!!! I cant believe it&#8230;.You are one of the few who do. There is a chance we&#8217;ve gamed together then. I played a wee halfling called Surefoot Tull in this version.</p>
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		<title>Comment on Phantasm Adventures by Charles</title>
		<link>http://emeraldtablet.wordpress.com/2007/09/23/phantasm-adventures/#comment-246</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2007/09/23/phantasm-adventures/#comment-246</guid>
		<description>This question is directed to Troy so I will try to respect that. But the Phantasm Adventures was a huge success in Japan but in America it was more of a secluded experience.</description>
		<content:encoded><![CDATA[<p>This question is directed to Troy so I will try to respect that. But the Phantasm Adventures was a huge success in Japan but in America it was more of a secluded experience.</p>
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		<title>Comment on Bloodbath!! by Charles</title>
		<link>http://emeraldtablet.wordpress.com/2007/09/25/bloodbath/#comment-245</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2007/09/25/bloodbath/#comment-245</guid>
		<description>I played this before the new appendix rules of playing other races. We all played humans back then. This game was fun because you could lose a character in a matter of seconds and yet have rolled another in 5 minutes or less. Combat was brutal and fast...lots of fun</description>
		<content:encoded><![CDATA[<p>I played this before the new appendix rules of playing other races. We all played humans back then. This game was fun because you could lose a character in a matter of seconds and yet have rolled another in 5 minutes or less. Combat was brutal and fast&#8230;lots of fun</p>
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		<title>Comment on Most Wanted Three by Charles</title>
		<link>http://emeraldtablet.wordpress.com/2007/10/03/most-wanted-three/#comment-244</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 19 Apr 2009 06:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://emeraldtablet.wordpress.com/2007/10/03/most-wanted-three/#comment-244</guid>
		<description>I remember this game with a great fondness. It was a huge success in terms of fun with my group. Although I never did buy any books other than the rule book. I guess I had just so much fun creating my own.</description>
		<content:encoded><![CDATA[<p>I remember this game with a great fondness. It was a huge success in terms of fun with my group. Although I never did buy any books other than the rule book. I guess I had just so much fun creating my own.</p>
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