First published in 1985 under my own publication house, later in 1987 and 1988 it was picked up by a Japanese publication company specializing in models, dioramas, and gaming. The union of myself and the company last ten years with dozens of books and articles published on Phantasm Adventures, Multiverse, and other related subjects.
Phantasm Adventures: Guide to Monokan
In this huge companion book to Phantasm Adventures and Advanced Phantasm Adventures, we discover the lost world of Monokan. Detailed through the book is the major continent from which adventures untold, begin. More than ten thousand years of history are detailed, as well as the Almanac like descriptions of the varied empires of the land. Follow through the book and read details about the Throom Dynasty, the Maldake Combine, the mysterious Wild Lands, the rambling Kingdom of Jeg.
Read about the infamous Mog Apes, the Spires of Norrandar, the legendary wizard Azaroon and Thobar. Experience so much that mere words cannot describe all the mystery and wonder.
Misty Island Adventure: Published in 1990 by Dai Nippon Kaiga for my Japanese fantasy role-playing games called Advanced Phantasm Adventures. The quest takes the group of adventurers to a series of islands to the south of Maldake. The islands are wrapped in a mystical force of power and mystery. Buried deep within the archipelago is a resident evil that must be stopped. Can the group quell the evil forces and re-establish harmony in Monokan.
Black Keep: My first expansion module for my Japanese published fantasy role-playing game. A typical adventure of a haughty wizard that needs to be taken down a couple of notches by a band of hardy, noble adventures. Published in 1989 by Dai Nippon Kaiga.
Multiverse: My second Japanese game, published in 1991 by Dai Nippon Kaiga. It was my opus science fiction role-playing game, that laid the ground work for future development in an open-ended rpg without race, class, or level mechanics.
From within the multiverse characters can be created to represent any timeline or varient human being; alternatively, the rules allow you to create beings from the wildest imaginations: beings of any scale, mass, or composition; utilizing magic, technology or forces unknown to the rest of the universe; inventing and equipping devices and tools that can be as simple as sticks and stones, to that of powers so vast that their mere thought can spiral human consciousness into oblivion.
Assemble a team of adventurers from across the universe; from any dimension, time, or epoch period to do battle with forces great and small. Ply through time and space in vehicles or via magical doorways, invent new devices of wonder and rediscover ancient relics lost to the rest of the universe.
Phantasm Adventures: My tour de force fantasy epic, published in 1988 by Dai Nippon Kaiga. I am proud to have met up with the company while studying in Japan, and single handedly signed contracts on a multiple book deal. This work was just the beginning to a two completely different series of rpgs developed over the next ten years.
Phantasm Adventures contained sixty playable races, forty classes, a unique social system, and a magic system that allowed for more than twelve hundred different kinds of magic casters.