Troy Christensen

I have been writing and designing games since 1979 when after school I sat down with three friends and played my first adventure in Dungeons & Dragons. I remember going to the local hobby store and buying my own copy of the boxed game, leafing through the blue covered book and gazing upon the rules of the game.

Since then I have created more than a dozen full fledged role-playing systems such as Phantasm Adventures, Bloodbath, Multiverse, TED&D (pronoucned Teddy), and The Next Fifty Years. I have also written for TSR (Wizards of the Coast), Iron Crown Enterprises, Steve Jackson Games, Different Worlds Publications, Dai Nippon Kaiga, and Fantasy Games Unlimited.

I have also worked on the electronic side at Quest Software and Bethesda Softworks.

I have a keen interest in magic, technology, science, and metaphysics.

I hope to use this space to explore all of these frontiers.

I am always looking for new projects within the gaming industry. If there is a project you would like me to consider, please write to troy@virginworlds.com

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1 Comment

  1. Do you think you’ll ever blog on this site about the pen-and-paper days? I got into Basic D&D around 1983 and moved onto 2nd Edition AD&D shortly thereafter. I played everything from Star Frontiers and Top Secret to Villains and Vigilantes and Car Wars. The local hobby shop was such a unique place–they sold everything from wiffle bats and street hockey sticks to war miniatures, models, macrame kits, and that aisle in the back with all the D&D hardcovers and modules. Don’t get me wrong, I love MMORPGs, but there really was something magic about that time when we relied solely on our imaginations to create elaborate fantasy worlds. That excitement of meeting fellow gamers from neighboring towns in hobby shops and comic book stores was such an exciting feeling–something lost in a certain capacity in today’s world where we can log into a game and have access to a built-in community of gamers from around the world. There was just something great about meeting like-minded individuals at that age among that sea of mediocrity and alienation that a lot of us faced as kids. Sorry for the nostalgic tirade.

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