Travels with Troy; Episode II

Travels with Troy

Episode II

I want to thank Brenden, over at anotherhere, for his funny little show’s bumper. Head over to Brenden’s site to read about his interesting and often funny stories. He draws and has his own graphic novel; check out his artwork at his web page.

This week in the Travels with Troy, we continue to discuss the use of Multiplicity a program from stardock.com. We discuss the general use of the program and how I am using it to two-box in Everquest II. I have recently received some emails from people that have not had as good experience as I had with the program, and next week we will talk about issues and control schemes in using the program.

I then move on to my discussion of my theoretical game called Advanced Phantasm Adventures. In this week’s show we delve into the secondary and teritiary attributes: Hit Points (and Death), Hit Point buffer, Shock, Bleeding, Recuperation, Food, Drink, Height & Weight, Size Codes, Movement, and ending with a brief discussion on Experience Points.

Within the TMOG segment, my first discussion is about Hit Points in the game and how we must break away from the paradigm of levels and ever increasing Hit Point scores. One of the primary reasons characters within an MMO game cannot journey with each other is the abstraction of HP (Hit Points) within the progression growth of a character’s career. As stated in the show, new characters often have low hit points and as they experience the game, they gain levels, and increase in HP. The monsters of the game follow the same rule set and thus start a practice of forcing long time players onto tougher and tougher monsters.

Instead of making the monsters more lethal with special abilities, armor, buffs, and debuffs, designers simply add more HP to the monster and have them do greater amounts of damage. This then complicates the issue of new characters playing with veteran players because their statistics are wildly different.

In Phantasm Adventures, all characters and monsters have a fixed set of HP that will not vary much over play of the game. Two identically created characters, one that is two years into the play of the game, and another that is freshly made, will more than likely have the same HP score.

Of course this begs the question, what separates the two characters then? We will address this with much greater detail in shows to come, but as a overview characters that have played longer will be better equipped, will have better skills in the use of weapons and defensive talents, and veteran players will have a greater social status so they are able to wear better armor, use better weapons, ride faster mounts, own more land (to obtain more money), and travel to places where the younger characters can not go.

I also talk about a number of other attributes owning to a character, such as the ability to heal and recuperate. Unlike modern day MMOs, Phantasm limits the amount of magical healing that can be performed on a character and thus changes the overall tactics of the game. No more can a group of characters rely on a single tank, but will have to alternate tanks and front line combatants as they run out of Hit Point Buffer.

I also briefly talk about Shock and the need to add another layer of complication (to me complication adds richness to a game’s mechanics) thus allowing more versatile play in solo, groups, and raids.

Food and drink in the game is talked about briefly and I discuss how one determines the amount of food and water one needs to consume to be sated — we will talk more about sustenance in later shows.

We move on to a discussion on how to determine the Height and Weight of a character, and what Size Code the avatar has. Size Code is a very important attribute that will affect a character in both a good and bad circumstances throughout his play.

Smaller characters will benefit in a low Size Code because it allows them easier access to expensive equipment and gear, but is a determinate to the use of their skills and combat and magic spell ranges. Large characters suffer greatly with big Size Codes because it scales all their gear and equipment costs, weight, and construction materials — but they gain bonus in many skills, combat and spell ranges, and often leverages themselves with more physical threat in the game overall.

I often look at older fantasy literature and movies and see these giants swinging a tree limb or a boulder and wanted to make a logical reason why they would do so — with Size Codes, it makes sense very quickly why giants would or could not gain access to the materials to fashion weapons and armor for their size. Ultimately, I have always envisioned smaller fey races to be decked out in shining metal chain and plate, with the most outlandish and crazy looking weapons.

I end this week’s discussion on some basic ideas of changing the way characters gain experience points in MMOs — divorcing ourselves from xp gained through killing monsters and doing quests. One thing that has always caused me great aggravation was the designers of the game forcing me into a path of growth that I may not have wanted to take. With choosing three out of thirty (perhaps less or more) Goals each character can fashion their own ideas of how they want to progress.

Each goal would have their own benefits and penalties, but would allow the players to explore the world anew from different view points. Exploration in the beginning would be give easy and fast experience, but as the world is explored, so the Goal of exploration slow. One of course could choose Combat as a goal, but at the start of the life of the character, it would be slow and methodical until the character gained enough skills to survive battles without as much downtime.

With the discussion of acquiring XP also we briefly discuss how to spend it. There would be many areas of a character to develop such as attribute points for statistics, sensory scores, devotion to a deity, learning and mastering magic and magic spells, and developing a social (faction) level within a particular region or kingdom.

I round out the show with a discussion on a new show I discovered while poking around in my Netflix library called Torchwood. The first time I watched the show, I must admit, I wasn’t overally impressed with it. It is a british production and reminded me of an updated version of Doctor Who — which I found out was basically true. The characters of the show grow on you quickly, and you will truly fall for the main star of the show; a girl called Gwen played by the mysteriously ravishing actress Eve Myles.

Torchwood, an anagram for Doctor Who, is about a group of dedicated detectives and scientists — and some mysterious characters as well — trying to apprehend aliens visiting our world and also reclaiming lost alien artifacts that often end up in the wrong hands. Some of the stories are a bit silly, but the acting is good and the stories are very engaging.

I hope everyone who reads this will at least watch a couple of episodes and give the show a whirl.

Until the next episode, I thank everyone who listened to the show and who has stopped by the Emerald Tablet to read it.

Travels with Troy

It was only a matter of time before the itch of podcasting crept back into my blood. For those of you who don’t know, I have been doing a podcast called the Voyages of Vanguard since last April and a show devoted to Everquest 2 since August.

Both shows were a lot of fun, and I had some great guests and a super duper cohost, known as Jaye in the worlds of Telon and Norrath (Vanguard and Everquest 2 respectively). We pumped out show after show for nearly a year, with only two small lapses for vacation and the Christmas holiday.

Then about six weeks ago my mind ground to a halt — I bet my wife could see the wisps of smoke and hear the grinding of sprockets in my brain. My work really started to suffer several months ago — somehow I lost the spirit of podcasting and to a lesser extent I was not enjoying the games I was talking about. Its very hard to work on a show that you don’t play any longer — it become hollow and the listener can immediately tell that the JAZZ is no longer in your words.

With that, I turned away from podcasting and just took a deep breath. Man, those first four weeks went by in a blur. I started playing Lord of the Rings online as a diversion — something different than anything I had played before. I really thought I was going to hate it — I had heard from so many people that the game was boring, grindy, and repetitive. I am happy to say that I disagree with those statements now, but do have some reservations towards the game. I have a short capsule commentary on LoTRo in my new podcast.

That brings me to my new podcast. Yes, about two weeks ago I started playing around with some ideas of getting back into podcasting. I didn’t know what I wanted to do, but from the outset I did not want to repeat what I had done before, and I did not want to step on the toes of the many other podcasters at the collective. I toyed with a number of ideas, but ultimately decided on a short and compact show dealing with the travels and adventures I had in the universe of Multi-Massive-Online games.

With the encouragement from Brent over at Virginworlds I cooked up the idea of the Travels with Troy, a weekly half hour (or less) show on a wide variety of topics all centered to some extent on MMOs or the very least the things I do to enjoy those games. I will have to say that I do have some future segments that may deal with topics outside the MMO genre, but for the most part it will be all about the games we all love to play. Better, I will not be tied down to one game, but can talk all about LoTRo, Eve, City of Heroes, Everquest, WoW, and future games such as Age of Conan and others!

I am also presenting on a weekly basis a segment of the show called Phantasm Adventures TMOG, where I provide a pdf of a set of rules and talk about projecting the game into a hypothetical MMO of the future. There is so much to be said for future games, and I hope I can inspire others into thinking what the next blockbuster will be for MMOs.

I am once again so excited about podcasting, that I am eagerly developing the second show as I type this blog. I look forward to listener comments and am jazzed at the thought of tweaking and changing the programming according to what I read.

Please stop by http://www.virginworlds.com and listen for yourself.

Free Vista and Ditch the UAC

I purchased my game computer almost a year ago, in part to play Vanguard, and also to update a sagging older computer that I used for more than five years. I really got a good deal on it, for the day, with dual processors, 4 gigabytes of RAM (yeah I know it really can’t see that much, but that is a different rant), a RAID hard drive, and a decent but not over the top video card; a 7900 GTS with 256 MB of RAM.

Even that monster machine had a rough time swallowing the huge chunks of data that Vanguard threw at it regularly. What I noticed, however, more than the stuttering and other hiccups of Vanguard, was that my gaming experience overall had dropped? How could it have become worse after, literally, upgrading every piece to two to three times the power!

What I noticed was that none of the devices in my computer was running right, and to try and upload new drivers was a chaotic wreck of constantly re-affirming the choices that I made. I often even hit a brick wall when I was told I did not have the authority to make that change, even though I was the only account on the computer and i was the Administrator.

Over the course of ten months, Microsoft and its vendors rectified the driver issues. Up until my last round of updating, I was still having problems with my Nvidia drivers — can you imagine that? That would be like driving up to a Shell gas station and pumping gas, but finding out it was a weird variant of diesel instead? The purpose of having drivers is that they “drive” the hardware in your computer. If a driver is going to make all my colors shift or run all my games at 15 Frames A Second, then really it should be called a Parker?

Most of my devices are running smoothly now, but I did have a terrible year with that. I consider myself somewhat savvy when it comes to computers, mostly little desktop jobs. If it wasn’t for my constantly fiddling and knowing what to do when, I believe that my computer would be collecting dust right now. I ask myself, is that what the average person is doing with their two thousand dollar computer?

My greatest enjoyment came last week when against all better judgment I turned off UAC .  I had heard that if you turned it off, Vista would become completely vulnerable and an open door to all sorts of evil.

Let me say up front that without going into specific details, turning off the damn UAC has been utterly wonderful.  I no longer feel like I am in a constant battle with the computer.  I am free to copy, move, paste, and open any application I feel like.

Now, with that I of course have to be a bit more responsible in where I go and what I do.  One of the things that I always wondered about Vista and their re-approving scheme was that in the year that I had UAC turned on, never once was I asked to approve a program that I did not initiate.  So, I was either lucky or there are things going on that is not visible to an administrator — that itself begs the question?

I also turned off the silly sidebar and do not miss it one bit — just another added waste of memory and candy glitz that you don’t need.

There are at least a dozen other features you can turn off as well, including things like Faxing, Tablet Support, and various reporting features that seem only to track what you do and report it to Microsoft.

A friend of mine said to me, “Dump Vista and go back to XP!”  The problem with that is, I have already bought Vista and my system runs fine other than all of their crazy protection schemes. buying XP (assuming you want to have a moral conscious) costs 90 to 200 dollars and I can’t justify that when Vista runs OK with UAC turned off.  If people say, well without UAC you are no better than XP, I counter; its no worse either?!?

Vista and UAC is like a lock door to protect you against 99 percent of the thieves out there.  The problem is UAC locks every door in your house.  I dont need a lock on my linen cabinet…nor do I need to lock my bathroom door.  One lock is fine — just don’t advertise FREE TV INSIDE on your lawn. Get it, be a bit responsible on your actions and you are fine.

All the other features of Vista including its Defender is still running.  Get a FREE copy of Adaware run it every two weeks.  And remember, don’t open attachments from anyone unless you know they are sending you something — even if mom says she has a video of Bin Laden in a dress?

The bottom line is don’t get rid of Vista when you can just turn off UAC.