Bloodchant

bloodchant: A direct sequel, and the magical rules to the world of Helboria, Bloodchant is set of rules for the Bloodbath series of games. Published in 1988 by my own publication company, TC International. This is another example of my ability to write, edit, design, and finish complete role-playing games.

Bllodchant is a ruthless game of mystical spells and grisly arcane death. Players take on the personae of a haughty wizards bent on mastering arcane rituals, chants, and demonic conjurations. The wizards, sometimes accompanied by bloodthirsty adventurers, search the lands for treasure, glory, and grimoric relics left long, long ago by gods and demons. The wizards of Bloodchant will forge bone-jarring, blood curdling spells able to snap a man’s mind as easy as a child breaks a small twig, or render a monsters flesh to crimson oatmeal. Along the pathway of discovering ancient arcane spells, the wizards will happen across undead, demons, and horrors so terrifying that many of the mortals will fall to a stupor, their mental state reduced to that of gibbering children. The Bloodchant awaits….

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Multiverse

Multiverse: My second Japanese game, published in 1991 by Dai Nippon Kaiga. It was my opus science fiction role-playing game, that laid the ground work for future development in an open-ended rpg without race, class, or level mechanics.

From within the multiverse characters can be created to represent any timeline or varient human being; alternatively, the rules allow you to create beings from the wildest imaginations: beings of any scale, mass, or composition; utilizing magic, technology or forces unknown to the rest of the universe; inventing and equipping devices and tools that can be as simple as sticks and stones, to that of powers so vast that their mere thought can spiral human consciousness into oblivion.

Assemble a team of adventurers from across the universe; from any dimension, time, or epoch period to do battle with forces great and small. Ply through time and space in vehicles or via magical doorways, invent new devices of wonder and rediscover ancient relics lost to the rest of the universe.

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Return To The Devil’s Domain

Dawn of the Devil: Published in 1986 for the role-playing classic, Villains & Vigilantes, this book was the sequel to the Devil’s Domain. Both books were published by Fantasy Games Unlimited.

Strange messages from space have been deciphered as DISTRESS signals to warn Earth of the mysterious return of the figure known only as the Devil. It is up to the brave band of super heroes to save the ENTIRE universe from this powerful and menacing EVIL!

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Bloodbath 2nd Edition

Bloodbath, 2nd Edition: Published in 1992 by TC International it was another of my one-man shows that exemplifies my ability to handle all facets of creative and technical capabilities in creating and publishing my work.

 

Bloodbath is a brutal, bloodthirsty game of combat, death, and exploration of a barbaric world called Hellboria.

 

You will hack and slay untold numbers of monsters, and bloody your sword on many savages before you finally fall — how far will you get? Will your name echo in the Halls of Honor or be ridiculed at the local tavern?

 

There are bountiful treasures to be had, and more than enough wine and wagers to pass around. I welcome you to Bloodbath, the 2nd Edition!

 

 

 

 

Bloodbath!!

Bloodbath: Published in 1988 by my own publishing company, TC International. A simplistic but fun role-playing game system similar to Melee or Into the Labryinth, you play a human but have the class options of Barbarian, Viking, Knight, Thief, Weapon Master, Rogue, Savage, Headhunter, Dreadnaught, Juggernaught, and Berserker. In the Appendix, there are rules to play the following races: Anubin, Avioux, Batman, Brownie, Bugbear, Centaur, Cyclop, Dwarf, Elf, Felzinti, Gnome, Goblin, Halfling, Kobold, Lizardman, Minotaur, Orc, Pixie, and Thras.

Phantasm Adventures

Phantasm Adventures: My tour de force fantasy epic, published in 1988 by Dai Nippon Kaiga. I am proud to have met up with the company while studying in Japan, and single handedly signed contracts on a multiple book deal. This work was just the beginning to a two completely different series of rpgs developed over the next ten years.

Phantasm Adventures contained sixty playable races, forty classes, a unique social system, and a magic system that allowed for more than twelve hundred different kinds of magic casters.

Devil’s Domain

My first published game. Published in 1984 by Fantasy Games Unlimited, for the role-playing game called Villains & Vigilantes.

It Began with a tropical storm in the ocean near the Bermuda Triangle, a storm which grew to a hurricane and then kept growing! First small fishing boats and then fleets of naval vessels disappeared. Will America be next? Can your super hero organization stop this demonic onslaught…..

Troy Christensen

I have been writing and designing games since 1979 when after school I sat down with three friends and played my first adventure in Dungeons & Dragons. I remember going to the local hobby store and buying my own copy of the boxed game, leafing through the blue covered book and gazing upon the rules of the game.

Since then I have created more than a dozen full fledged role-playing systems such as Phantasm Adventures, Bloodbath, Multiverse, TED&D (pronoucned Teddy), and The Next Fifty Years. I have also written for TSR (Wizards of the Coast), Iron Crown Enterprises, Steve Jackson Games, Different Worlds Publications, Dai Nippon Kaiga, and Fantasy Games Unlimited.

I have also worked on the electronic side at Quest Software and Bethesda Softworks.

I have a keen interest in magic, technology, science, and metaphysics.

I hope to use this space to explore all of these frontiers.

I am always looking for new projects within the gaming industry. If there is a project you would like me to consider, please write to troy@virginworlds.com