The Fearful Heart, By: Cherry Christensen

Not normally something I put on the Emerald Tablet, but its my wife’s book and I am so proud of her.

cherylbbookblog

Book Blurb:

The heart must be protected at all costs… but will Cassidy be able to afford the price? Cassidy has distanced herself from childhood friend, Tristan. She’s moved on from their days of best friend-hood and is attending college. And dating one of the most eligible males on campus. Life couldn’t be better. Really. Tristan has devoted himself to Cassidy since they were children together. But no matter what he did, she’s never treated him like more than her best friend. He knows they can have something deeper. If only he can find the key to unlocking her fearful heart.

Excerpt:

She grinned, remembering the time Tristan had seen her wearing her green off-the-shoulder peasant blouse. Draped softly against her sun-kissed skin, it had literally made his jaw drop. And for a brief moment, she’d suspected — even hoped — he was going to fling the packed silver and…

View original post 270 more words

Top 10 Things I learned About Eve

It is my belief that many players are scared away from playing Eve Online because of the very nature of the game.  It is also very much unlike other MMOs in that you rarely see your alternative self; your avatar.  I have actually seen my frozen body floating in space more than I have seen him lounging in a chair in the game.  Unlike fantasy MMOs that personify an alter ego, Eve disembodies you from an individual and puts you in command of various starships — these are the respected bodies you often play the game inside.

Eve is also represented as a PvP game and many players are scared away by this.  In fact, you can play the game without ever fighting another player.  Many Eve players will scoff at this insinuation, but it is true.  There will be times when you will have to defend yourself against another player, but if you are smart and not greedy those occasions are very few.

Here is a list that I compiled on the 10 things I have learned about the game.  They are in no particular order.

1.  You are going to die in the game.  Most often your death will be by the hands of another player.  Relax, the game has softened the loss of a death to only isk (money).  A bit of danger always enhances game play and with this fact, you will have so much more fun in the game.  The worst that will happen is you lose your ship, modules, cargo, and perhaps cybernetic implants — again only money.

2. The universe is huge but aside from from gaseous cloud backgrounds, the universe is pretty much the same everywhere.  You don’t have to travel great distances to do things.  Most solar systems, or collections of systems, have agents and asteroids to keep players content.

3. The game is not based on a twitch.  Eve is not a first person shooter nor does it take any skill at those sorts of games to be good at. I have a friend who has bad carpal issues and he could easily play this game.

4. Very easy to make isk (money) in the game.  There are innumerable ways to make money from mining, missions, pvp, pve, and even out right thievery.  A distinct set of rules in the game, this is by far the most open sand box allowing the player to do what he wants and how he wants.

5. You are forever learning in the game.  The learning curve at start is steep, but as you figure out Eve Online you’ll soon discover the game is not that hard.  Yet, you are always learning.  Real time progression is the only way to gain levels in skills, and in this method you are never going to run out of skills to learn. Besides the sheer number of skills in the game, you as a player will always be learning new tactics and methods to achieve your goals.  I learn something every time I load the game up.  It is so refreshing to find a game that isn’t dumbed down to a 10 year old’s mental acuity.

6. Find yourself a good corporation.  Get out f the start up corp as soon as you can — that is a one way street that will lead you only to dislike the game.  Find your strengths in Eve, then match that to a good corporation.

7. Never stop learning.  Sort of goes with point #5 but viewed from a different perspective. Like in any MMO if you get in a rut, you tend to close doors to other areas of the game.  There is so much to do in the game, never let yourself get complacent.  I have learned so much in two months of playing.  Things I never dreamed of when I first started, I now do without thought.  Don’t get in a gaming rut, but keep looking at new ways to gain isk and reward.

8. If you get good enough at the game, you can pay for your subscription.  I guess many games have this these days, but Eve pioneered the PLEX — the idea you can take ingame money and buy an item that rewards you with a month of free game time.   Currently a PLEX cost around 700 to 800 million isk.  It is very easy to make 10 million isk a day, closer to 30 million if you are diligent.  Towards the more aggressive side of playing you can make a billion isk a month, paying 800 million for a free month of playing and still have 200 million to buy stuff with.

9. Complacency kills. I don’t die often, because I don’t fight that much.  When I do die it is because I have become complacent with the game.  Eve Online is like electricity or fire — the moment you think you have control over it, you’ll end up dead. Focus at all times and learn the secrets of how to escape, how to fight, and even how to beg.  You should always be looking for that one little trick that will buy you 1 more second to do what you want, rather than allowing someone else to control that second. Pretty much everything is up for grabs, so utilize every little tip, secret, and gimmick to keep yourself alive.

10. The game is a lot of fun.  It took me a bit to get my head into the game.  I don’t know if it was because I was trained and nurtured by Daybreak games like Everquest, but Eve Online is a tough but rewarding game.  You start out in a flimsy little ship, but within days you are mastering the skills to fly larger and deadlier ships.  Soon you will have to juggle time to keep up with all the activities you want to get done: Mining Asteroids, Industry, Planetary Interaction, Fighting Pirates, Missions, Wars, Player Skirmishes, Exploring Wormholes, Finding new sources of Isk.  So much to do in the game.

Comic Books Awards for February

February is a time when I may have the most absolute fun as a comic book fan and collector. The second month of the year marks the annual anniversary sale put on by my local comic shop (shout out to The Antiquarium!) and everything store wide is discounted, respectively – and what deals there were. So while I spent all of my spare cash on numerous back issue comics I probably won’t get around to reading for a very long time, my regular monthly stack of new release issues have all been read and the awards for February’s comics are here. A total of fifteen books filled this month’s quota, the lot of them steadily maintaining their more or less consistent level of quality.

Marvel is continuing its privilege of distributing Star Wars comics with Star Wars #2 and the debut of the all-new ongoing Star Wars: Darth Vader series by the pen of Kieron Gillen (known for his work on Uncanny X-Men, Iron Man, and more) and pencil of Salvador Larroca (The Invincible Iron Man). Anyone who would like to follow the machinations of the iconic Dark Lord of the Sith after the events of Episode IV: A New Hope ought to pick this up. Bringing with it a somber, energetic tone authentic to the heart of Vader and the Empire, the first two issues show much promise. Salvador Larroca’s technical preciseness in drawing Darth Vader is so true to his look that no one could have been a better choice for the project. If there was an award for funnest comic book of the month, Ant-Man #2 would hold that award high and proudly. Scott Lang’s challenges of starting up his new business in Miami affords laughs and action in such finesse. At first thought dead, Aquaman finds his hardened mother in #39 of his title and in Hulk #11, Doc Green’s desire to rid the world of gamma powered weapons (including fellow Hulks) sees with it a mysterious and unforeseen spin.

But out of these and other nominees, which came first for the award ceremony? These are the ones I regarded as the most deserving.

Cover of the Month Award: Ant-Man #2
Cover Artist: Mark Brooks

ANTMAN2015002_CoverBrooks-720x1080

It’s the idea of the cover for Ant-Man #2 that makes it not only so clever, but stand out amongst the droves of cover art you see on the comic book stands. The idea takes advantage of the nature involving the astonishing Ant-Man’s core characteristic – his ability to shrink – and puts him into an instant classic, earnest scenario as he is helplessly trapped within a…water globe featuring the city of Miami? Yep, that’s right, and the finished image is perfect. Mark Brooks successfully captures a genuinely memorable piece here. In great distress, Ant-Man attempts to break his way out of his unlucky predicament as his ant friends look upon in curious bewilderment. While we don’t know how, or even if, Scott Lang survives to tell of this atypical, but intellectually praiseworthy situation, the cover for Ant-Man #2 looks too gorgeous not to care for the little guy.

Art of the Month Award: Bucky Barnes: The Winter Soldier #5
Artists: Marco Rudy (PGS 4-19), Langdon Foss (PGS 1-3, 20)

BBTWS5_Coverbucky-barnes-the-winter-soldier-5-page-11(1)You probably don’t need any more convincing from me about how much I adore artist Marco Rudy’s paints in Bucky Barnes: The Winter Soldier; especially after the three times his work has effortlessly landed the award for Art of the Month for this title in the last four months. It’s safe to say he’s been making my job in deciding a winner for this category a whole lot more easier than it should be. Finding the right words to describe his almost transcendent style is difficult. I’ve always found the word “psychedelic” to be appropriate, but that tacked description may be taken the wrong way if you don’t explain further. In issue five of this series, we’re prescribed with additional reasons to explore Rudy’s beautiful artwork and respect him as one of the best artists in the business’s history.

The vibrancy, which screams on each page of Rudy’s, is addictive to take in. After I finished reading this issue, I instantly went back over it to study every page to see what new illustrative gems I could find. Page 4 is drawn from a first-person perspective reflecting the face of the Bucky from the future off the Pao’ree soldiers’ helmets; pages 6 and 7 parade a lustrous two-page spread exploring the Pao’ree and telepathy on their planet of Mer-Z-Bow; the following two pages is another two-page spread of Bucky and Crossbones in brutal combat presented in edgy, bold panels…and there’s so much more I could say. I do want to briefly bring out pages 10 and 13, which exhibit the panel dividers as Crossbones’ skull logo with The Winter Soldier’s red star dripping down the skull. That, to me, is remarkably creative, and all of this is just the tip of the iceberg for Bucky Barnes: The Winter Soldier #5.

Story of the Month Award: New Avengers #30 (“Beyonders”)
Writer: Jonathan Hickman

New-Avengers-30-01

The story told in New Avengers #30 investigates the multiversal trek superhero Hank Pym had begun to take. Sent out by Reed Richards and Tony Stark to search out and locate the Great Destroyer, Rabum Alal, Pym suddenly returned out of nowhere at the climax of New Avengers #29 to heed an alarming report not about the Great Destroyer, but of the frightening white lords from wild space, the Ivory Kings, now known as “The Beyonders”. The pages of New Avengers #30 unfold to reveal Pym’s journey and just who these Beyonders are and the universal threat they pose. As you might surmise, this is a pretty heavy and meaty issue. In Hickman’s high prose, we survey cosmic themes and a momentous battle between the Beyonders and lofty beings of existence. It’s straightforward, but so perplexing and unsettling. How will our heroes rise above the end of everything? Hank Pym’s final words on the last page leave us with no shade of comfort.

Issue of the Month Award: New Avengers #30 (“Beyonders”)
Writer: Jonathan Hickman
Penciler: Dalibor Talajic
Inker: RIck Magyar
Color Artist: Frank Martin
Cover Art: Alan Davis, Mark Farmer, Matt Wilson

New_Avengers_Vol_3_30_TextlessNew Avengers #30 is an excellent comic book issue. It amps up the already grim, intense storyline of this series to another level, which is something I didn’t know could happen. The interior pencils by Dalibor Talajic won’t blow you away, and is in some measure slightly indistinguishable from other artists, yet Frank Martin’s explosive colors impart life to the pages (pages 17, 18, and 19 specifically). Also, if you’ve really been paying attention, a trait of Jonathan Hickman’s writing, there are two things in this issue that hark back to New Avengers #8 (no kidding). After keeping up with my favorite comic book series of all time, it’s not going to be any fun to say goodbye this April when the final issue of New Avengers ships.

Thank you again for checking out my awards and check back sometime next month for March’s Comic Book Awards! Until then, hopefully you and I will continue to be reading comics as Spring gradually sets in.

~Nandor Schaffer

EVEn MMOre: Issue 5

I find it fascinating to look back over the course of several weeks and see my growth in the game.  Most of my long term goals, some of which is to pay for training with isk, is still out of reach.  I am getting closer to achieving this lofty goal, but need a bit more skill.  A number of short term goals have been reached and this is truly exciting.

My long term goal is still to generate 2 billion isk a month, with a more short term and realistic path to reach 1 billion isk; probable in the next 30 days. My hope is that with increased revenue I could take that and buy PLEX so as to allow my secondary and tertiary characters more training.  I am comfortable with the fact I will be paying a subscription for the foreseeable future. Most of my wealth at the present is coming from High Sec mining and Wormhole Planetary Interaction.

Generic_05_2500In mining, its really all about the acquisition of valdespar.  For someone new in the game, make that your goal.  Veldaspar is the easiest money.  Certainly other refined ores are rare and costly but everything either comes with risk or complication.  Get the biggest ship you can and hit High Security zones for the largest valdespar asteroids.  Rinse and repeat.   It is better to sit comfortably in High security mining valdespar than risking ship and life trying to mine higher prized ores.  Setup even on Ore Anomalies are often not worth it.  I can mine valdespar quicker, cycling thru the mineral, than roaming around trying to find Omber, Jaspet, or Krynite.

Planetary Interaction is pretty much awash in High and Low sec. The planets are just not that rich of materials to make it worth of the setup stations.  Secondly, the export tax on most of these worlds are at least 10%, which cuts deep into any profits.  I have seen some worlds 15% or more.  It would be different, or explainable, in Low sec space if they guaranteed a safe system but the owners of the orbital stations do nothing other than take your isk.  PI in wormhole space is a completely different matter — dangerous surely but your corporation owns the orbitals (and at least in my case) and charges very little to import or export materials.  This makes high end processed material very valuable.

Dust514My short term goal was to learn probing.  I had tried it the first time I played Eve two years ago and just could not get the hang of it.  Things have been simplified a bit over the years and with help from my corporation allies, I have learned how to do it now. This opens up another whole revenue stream for me.  The finds in these wormholes could catapult me further along in isk than anything I could mine or PI.  Time will tell on this, as I have yet to run more than a few of these sites.

I have brought more guys into the hole since the last time I posted.  For the most part I enjoy living in a wormhole and keep very busy doing my thing. Because of some issues, I still have two guys that live in High security space.  I cannot see them moving into the hole anytime soon, but we’ll see.

In the last week I also bought a number of cybernetic augmentations.  If you haven’t done this, I suggest you get the skill (Cybernetics) and then buy the +3, or at least the +2, bonus to all attributes.  Doing so for me took my learning from 19 days down to 14 days (roughly) or giving me a bonus of five entire days.  The only downside, aside from their cost, is if you die you’ll lose the augments too.

I am still trying to learn skills to perform Tech II industry.  I think that is at least 60 days away since I have so many other skills I want to get before the needed level 5s to make Tech II items.

Two of my characters did learn Cloaking level 5 so they can start to think about Covert Operation ships — I still need more skills in flying those ships however.

Very excited about learning how to probe. This is really huge!