Phantasm Adventures: Rules and Screen

First published in 1985 under my own publication house, later in 1987 and 1988 it was picked up by a Japanese publication company specializing in models, dioramas, and gaming.  The union of myself and the company last ten years with dozens of books and articles published on Phantasm Adventures, Multiverse, and other related subjects.

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Phantasm Adventures: Guide to Monokan

Phantasm Adventures: Guide to Monokan

In this huge companion book to Phantasm Adventures and Advanced Phantasm Adventures, we discover the lost world of Monokan. Detailed through the book is the major continent from which adventures untold, begin. More than ten thousand years of history are detailed, as well as the Almanac like descriptions of the varied empires of the land. Follow through the book and read details about the Throom Dynasty, the Maldake Combine, the mysterious Wild Lands, the rambling Kingdom of Jeg.

Read about the infamous Mog Apes, the Spires of Norrandar, the legendary wizard Azaroon and Thobar. Experience so much that mere words cannot describe all the mystery and wonder.

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Misty Island Adventure

Misty Island Adventure: Published in 1990 by Dai Nippon Kaiga for my Japanese fantasy role-playing games called Advanced Phantasm Adventures. The quest takes the group of adventurers to a series of islands to the south of Maldake. The islands are wrapped in a mystical force of power and mystery. Buried deep within the archipelago is a resident evil that must be stopped. Can the group quell the evil forces and re-establish harmony in Monokan.

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My Novel:Work in Progress

I have started writing my first novelette and would like opinions and thoughts on the story. You can read the first chapter from the side bar called Archon’s Gate. I am writing in the style of Robert Heinlein with young readers and devotees of science-fantasy as my primary target audience.

In Archon’s Gate we learn of a young boy named Lanyar and his horrible plight at being imprisoned on a penal colony world, aptly called Treasure Planet.  Lanny, as a few friends call him, is imprisoned for what his parents perpetrated against the empire but we soon learn there is a dark secret to his stay.  While exploring the forgotten world, tucked away into the shadows of the empire, we begin to learn the history of this lost planet.  Buried deep within the bowels of the world rests an ancient relic so powerful as to shake the very pillars of the empire — so dangerous that its existence could mean civil war — its activation could mean the end of  all civilization!

 

Lanyar is being watched by an outside agency, unbeknownst to him; watching his every move and waiting for the exact moment to pounce on the unsuspecting boy at the carefully heralded moment.  During all of this cloak and dagger, Lanny discovers more of who he is and what the Treasure Planet has to offer.

 

Will Lanyar discover the Archon’s Gate?

 

What does this ancient relic portend?

 

Will the universe survive the gate’s activation? 

 

Read each exciting Installment…. 

I hope to release a chapter every couple of weeks, and will remind my readers of it every month. I am eager to explore this new writing style, and hope some of you will stick around until the end.

RoleMaster Companion: Heroes and Rogues

Have you ever needed a detailed Non-Player or Player character at the spur of the moment, complete with skills, spell lists, and background, but did not know where to turn? Wonder no longer, your search is over! Rolemaster Heroes and Rogues is the answer–complete game information for 24 Rolemaster characters at seven different levels. Get your players ready, because your Rolemaster campaigns may never be the same.

Published in 1991 by Iron Crown Enterprises, this book is a culmination of my efforts working with Villains & Vigilantes, my own games (such as Bloodbath and Bloodchant), and the efforts overseas (Phantasm and Advanced Phantasm Adventures).

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Most Wanted Three

Most Wanted: Three

This was my second published adventure module for the great pen and paper role-playing game, Villains & Vigilantes.  Published in 1986 it contained rules and guides on 30 nefarious villains to battle against your local super hero group.  Interior and book cover art was drawn and inked by Patrick Zircher.  I still have very fond memories of my Saturday trips to Jeff Dee’s house where we would play for 12 hours in the worlds of V&V, Tekumel, and others. 

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